QmlDesigner: Move effect maker to an independent plugin

Task-number: QDS-10656
Change-Id: I1c1e67d3461650bfaec46ccc10b832effce76ad9
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
This commit is contained in:
Amr Essam
2023-09-15 15:36:15 +03:00
committed by Amr Elsayed
parent a6e8a247b3
commit 7b183a774c
39 changed files with 343 additions and 217 deletions

View File

@@ -0,0 +1,43 @@
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "effectnode.h"
#include <QDir>
#include <QFileInfo>
namespace EffectMaker {
EffectNode::EffectNode(const QString &qenPath)
: m_qenPath(qenPath)
{
const QFileInfo fileInfo = QFileInfo(qenPath);
m_name = fileInfo.baseName();
QString iconPath = QStringLiteral("%1/icon/%2.svg").arg(fileInfo.absolutePath(), m_name);
if (!QFileInfo::exists(iconPath)) {
QDir parentDir = QDir(fileInfo.absolutePath());
parentDir.cdUp();
iconPath = QStringLiteral("%1/%2").arg(parentDir.path(), "placeholder.svg");
}
m_iconPath = QUrl::fromLocalFile(iconPath);
}
QString EffectNode::name() const
{
return m_name;
}
QString EffectNode::description() const
{
return m_description;
}
QString EffectNode::qenPath() const
{
return m_qenPath;
}
} // namespace EffectMaker