Switch less often to edit mode

This change
* Removes IMode::type, ModeManager::activateModeType, and
  IEditor::preferredModeType, and adds IEditor::isDesignModePreferred
  instead
* Adapts the mode switching code in EditorManager to handle multiple
  windows, for example switching to edit mode should only happen if
  the editor/view is in the main window. Otherwise the editor window
  should be raised and focused
* Renames EditorManager::NoActivate --> DoNotChangeCurrentEditor
* Reverts the EditorManager::ModeSwitch logic to switch mode or
  make the current editor visible by default, introducing
  DoNotMakeVisible flag instead
* Fixes a few instances where EditorManager::ModeSwitch should have been
  used

One non-trivial problem left: If you open a .ui file and switch to an
external editor window, edit mode is activated, because the current
editor no longer is a .ui file, which means that the design mode gets
deactivated.

Change-Id: I76c5c2391eb4090143b778fb103acff3a5a1ff41
Reviewed-by: David Schulz <david.schulz@digia.com>
This commit is contained in:
Eike Ziller
2013-05-31 12:52:53 +02:00
parent f99ce422b4
commit 7c8db79817
74 changed files with 135 additions and 233 deletions

View File

@@ -510,12 +510,9 @@ void CppFindReferences::openEditor(const Find::SearchResultItem &item)
{
if (item.path.size() > 0) {
Core::EditorManager::openEditorAt(QDir::fromNativeSeparators(item.path.first()),
item.lineNumber, item.textMarkPos,
Core::Id(),
Core::EditorManager::ModeSwitch);
item.lineNumber, item.textMarkPos);
} else {
Core::EditorManager::openEditor(QDir::fromNativeSeparators(item.text),
Core::Id(), Core::EditorManager::ModeSwitch);
Core::EditorManager::openEditor(QDir::fromNativeSeparators(item.text));
}
}