forked from qt-creator/qt-creator
Switch less often to edit mode
This change * Removes IMode::type, ModeManager::activateModeType, and IEditor::preferredModeType, and adds IEditor::isDesignModePreferred instead * Adapts the mode switching code in EditorManager to handle multiple windows, for example switching to edit mode should only happen if the editor/view is in the main window. Otherwise the editor window should be raised and focused * Renames EditorManager::NoActivate --> DoNotChangeCurrentEditor * Reverts the EditorManager::ModeSwitch logic to switch mode or make the current editor visible by default, introducing DoNotMakeVisible flag instead * Fixes a few instances where EditorManager::ModeSwitch should have been used One non-trivial problem left: If you open a .ui file and switch to an external editor window, edit mode is activated, because the current editor no longer is a .ui file, which means that the design mode gets deactivated. Change-Id: I76c5c2391eb4090143b778fb103acff3a5a1ff41 Reviewed-by: David Schulz <david.schulz@digia.com>
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@@ -510,12 +510,9 @@ void CppFindReferences::openEditor(const Find::SearchResultItem &item)
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{
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if (item.path.size() > 0) {
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Core::EditorManager::openEditorAt(QDir::fromNativeSeparators(item.path.first()),
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item.lineNumber, item.textMarkPos,
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Core::Id(),
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Core::EditorManager::ModeSwitch);
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item.lineNumber, item.textMarkPos);
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} else {
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Core::EditorManager::openEditor(QDir::fromNativeSeparators(item.text),
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Core::Id(), Core::EditorManager::ModeSwitch);
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Core::EditorManager::openEditor(QDir::fromNativeSeparators(item.text));
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}
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}
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