Doc: Add timeline animation tutorial

Add a tutorial describing how to use timeline animation and
binding animations to properties.

Task-number: QDS-6460
Change-Id: I99a586842f6cc6fe3acb0785757eb1d2de86df54
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
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Mats Honkamaa
2022-09-22 08:56:31 +03:00
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/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
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/*!
\page animation-tutorial.html
\ingroup gstutorials
\sa {Creating Timeline Animations}
\title Timeline Animation Tutorial
\brief Illustrates how to create timeline animations and bind them to
properties in \QDS.
\image animation-tutorial.gif
The \e{Timeline Animation} tutorial illustrates how to create timeline animations
and bind them to properties in \QDS. First you create a keyframe animation
which you control the running state of with a switch in the UI. Next, you
create another keyframe animation where you use a slider in the UI to
control the position of the playhead.
The starting point of this tutorial is the Animation Tutorial project,
you can download it from
\l{https://git.qt.io/public-demos/qtdesign-studio/-/tree/master/tutorial%20projects/animation-tutorial/AnimationTutorial/Start}
{here}.
You can download the completed project from
\l{https://git.qt.io/public-demos/qtdesign-studio/-/tree/master/tutorial%20projects/animation-tutorial/AnimationTutorial/Completed}
{here}.
This tutorial requires that you know the basics of \QDS, see
\l{Getting Started}.
\section1 Creating a Timeline Animation
First, you create an animation where the ball bearing continuously rotates
around its Y axis.
\section2 Adding a Timeline and an Animation
To add a timeline to your project:
\list 1
\li In the \uicontrol Timeline view, select
\inlineimage icons/plus.png
.
This creates a timeline and one animation.
\li On the \uicontrol {Animation Settings} tab in the
\uicontrol {Timeline Settings} dialog:
\list
\li Set \uicontrol Duration to 7500.
This sets the duration of the animation in milliseconds.
\li Select \uicontrol {Contiunous}.
This sets the animation to start over again when it reaches the
end.
\endlist
\image animation-tutorial-timeline-1.png
\li Select \uicontrol {Close}.
\endlist
You can see the timeline in the \uicontrol Timeline and
\uicontrol Navigator views.
\section2 Adding Keyframes
Next, you add keyframes to animate the rotation of the ball bearing:
\list 1
\li In the \uicontrol Navigator view, select \e {ballbearing1}.
\li In the \uicontrol Properties view, select
\inlineimage icons/action-icon.png (Actions)
next to \uicontrol Rotation > \uicontrol {Y}.
\li Select \uicontrol {Insert Keyframe}.
\image animation-tutorial-insert-keyframe.png
\li In the \uicontrol Timeline view, select the
\uicontrol {Per Property Recording} button to start recording property
changes.
\image animation-tutorial-per-property-recording.png
\li In the \uicontrol Timeline view, move the playhead to the end of the
animation (frame 1000).
\li In the \uicontrol Properties view, set \uicontrol Rotation >
\uicontrol Z to 360.
This creates a second keyframe.
\li Select the \uicontrol {Per Property Recording} button to end the per
property recording. To preview the animation, drag the playhead along the
timeline.
\endlist
\section2 Controlling the Running State of the Animation
There is a toggle switch in the UI of this project. To use this switch to
control the running state of the animation:
\list 1
\li In the \uicontrol Navigator view, select \e {timelineAnimation}.
\li In the \uicontrol Connections view, go to the \uicontrol Bindings tab.
\li Select \inlineimage icons/plus.png
to create a binding.
\li For the binding you created, set:
\list
\li \uicontrol Property to \e {paused}.
\li \uicontrol {Source Item} to \e {switch1}.
\li \uicontrol {Source Property} to \e {checked}.
\endlist
\image animation-tutorial-binding.png
\endlist
You can preview the animation and try the toggle switch in the live preview.
To run the live preview, select \key Alt + \key{P}.
\section1 Creating a Timeline and Binding it to a Property
Next, you create the exploded view animation of the ball bearing. You don't
want this animation to run automatically but instead you want to control it
with a slider in the UI.
\section2 Adding a Timeline Inside a Component
You create this animation inside the ball bearing component, to do this:
\list 1
\li In the \uicontrol Navigator view, select \e {ballBearing1}.
\li Select \key {F2} to go into the component.
\li In the \uicontrol Timeline view, select
\inlineimage icons/plus.png
to add a timeline and open the \uicontrol {Timeline Settings} dialog.
\li Select \inlineimage icons/minus.png
next to the \uicontrol {Animation Settings} tab to remove the animation
in this timeline.
You do not need an animation when you bind the timeline to a property.
\li Select \uicontrol {Close}.
\endlist
\image animation-tutorial-timeline-2.png
\section2 Adding Keyframes
Now, you add keyframes for the different parts of the ball bearing:
\list 1
\li In the \uicontrol{Navigator} view, select \e{inner_race}.
\li In the \uicontrol Properties view, select
\inlineimage icons/action-icon.png (Actions)
next to \uicontrol Translation > \uicontrol Y.
\li Select \uicontrol {Insert Keyframe}.
\li In the \uicontrol Timeline view, select the
\uicontrol {Per Property Recording} button to start recording property
changes.
\li In the \uicontrol Timeline view, move the playhead to the end of the
animation (frame 1000).
\li In the \uicontrol Properties view, set \uicontrol Translation >
\uicontrol Y to 0,50.
\li Select the \uicontrol {Per Property Recording} button to end the per
property recording.
\li Next, you set the keyframe values for the other parts of the ball
bearing. For the following parts, set the \uicontrol Translation >
\uicontrol Y value for frame 1000:
\list
\li \e balls to 1,00.
\li \e retainer to 1,50.
\li \e shield_left to 1,80.
\li \e shield_right to -0,30.
\endlist
\image animation-tutorial-ballbearing-animation.png
\endlist
You can preview the animation by dragging the playhead in the
\uicontrol Timeline view.
\section2 Controlling the Animation with a Slider
Now, you use the slider on the main screen to control the exploded
view animation that you created.
To do this, you first need to define a property for the slider:
\list 1
\li In the \uicontrol Navigator view, select \e Node.
\li On the \uicontrol Properties tab in the \uicontrol Connections view,
select \inlineimage icons/plus.png
.
\li In the \uicontrol {Property Type} field, enter \e {Item}.
This field is a drop-down list, but you can also type text.
\li In the \uicontrol {Property Value} field, enter \e {null}.
\endlist
\image animation-tutorial-property.png
Next, you set the property you just created to control the timeline
animation:
\list 1
\li In the \uicontrol {Timeline} view, select
\inlineimage icons/animation.png
.
\li In the \uicontrol {Expression binding field}, enter
\c {property0.value}.
\li Select \uicontrol {Close}.
\endlist
Next, you go out from the component back to the main project and bind the
property to the slider:
\list 1
\li In the toolbar, select the \e {Screen01.ui.qml} breadcrumb.
\image animation-tutorial-breadcrumb.png
\li In the \uicontrol {Navigator} view, select \e {ballbearing1}.
\li In the \uicontrol {Connections} view, go to the
\uicontrol {Bindings} tab.
\li Select \inlineimage icons/plus.png
.
\li For the binding you just created:
\list
\li Set \uicontrol {Source Item} to \e {slider}.
\li Remove the value from \uicontrol {Source Property}.
\endlist
\image animation-tutorial-binding-2.png
\endlist
\section1 Previewing
Now, the animations are done. To preview and test your application,
select \key Alt + \key{P}.
*/

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