QmlDesigner.NodeInstances: Create effect items only in the render process

Change-Id: I0506bf898582ba8e26a22f51737eae4d82f06c63
Reviewed-on: http://codereview.qt.nokia.com/4004
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@nokia.com>
This commit is contained in:
Marco Bubke
2011-08-31 18:19:45 +02:00
parent d9b10dca48
commit 7fa9e52d70
3 changed files with 27 additions and 6 deletions
@@ -60,6 +60,8 @@
#include "completecomponentcommand.h"
#include "componentcompletedcommand.h"
#include "createscenecommand.h"
#include "sgitemnodeinstance.h"
#include "dummycontextobject.h"
@@ -70,6 +72,7 @@ namespace QmlDesigner {
Qt5RenderNodeInstanceServer::Qt5RenderNodeInstanceServer(NodeInstanceClientInterface *nodeInstanceClient) :
Qt5NodeInstanceServer(nodeInstanceClient)
{
Internal::SGItemNodeInstance::createEffectItem(true);
}
void Qt5RenderNodeInstanceServer::collectItemChangesAndSendChangeCommands()