Lua: Cleanup

Moves LuaEngine creation into initialize()
Removes uneccessary PluginLoader class

Change-Id: I9eddbe4d0cba7ba3c7c1ce825ec18845de7d4654
Reviewed-by: hjk <hjk@qt.io>
This commit is contained in:
Marcus Tillmanns
2024-05-06 11:54:53 +02:00
parent 6f8621e967
commit 81bc72c8a0
5 changed files with 40 additions and 110 deletions

View File

@@ -2,19 +2,20 @@
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "luaengine.h"
#include "luapluginloader.h"
#include "luapluginspec.h"
#include <coreplugin/coreconstants.h>
#include <coreplugin/icore.h>
#include <coreplugin/messagemanager.h>
#include <extensionsystem/iplugin.h>
#include <extensionsystem/pluginmanager.h>
#include <utils/algorithm.h>
#include <QAction>
#include <QDebug>
#include <QMenu>
using namespace Core;
using namespace Utils;
using namespace ExtensionSystem;
namespace Lua::Internal {
@@ -30,7 +31,7 @@ void addQtModule();
void addCoreModule();
void addHookModule();
class LuaPlugin : public ExtensionSystem::IPlugin
class LuaPlugin : public IPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QtCreatorPlugin" FILE "Lua.json")
@@ -39,13 +40,13 @@ private:
std::unique_ptr<LuaEngine> m_luaEngine;
public:
LuaPlugin()
: m_luaEngine(new LuaEngine())
{}
LuaPlugin() {}
~LuaPlugin() override = default;
void initialize() final
{
m_luaEngine.reset(new LuaEngine());
addAsyncModule();
addFetchModule();
addActionModule();
@@ -61,12 +62,39 @@ public:
bool delayedInitialize() final
{
LuaPluginLoader::instance().scan(
Utils::transform(ExtensionSystem::PluginManager::pluginPaths(),
[](const QString &path) -> QString { return path + "/lua-plugins/"; }));
scanForPlugins(transform(PluginManager::pluginPaths(), [](const QString &path) -> FilePath {
return FilePath::fromUserInput(path) / "lua-plugins";
}));
return true;
}
void scanForPlugins(const FilePaths &paths)
{
QSet<PluginSpec *> plugins;
for (const FilePath &path : paths) {
const FilePaths folders = path.dirEntries(
FileFilter({}, QDir::Dirs | QDir::NoDotAndDotDot));
for (const FilePath &folder : folders) {
const FilePath script = folder / (folder.baseName() + ".lua");
const expected_str<LuaPluginSpec *> result = m_luaEngine->loadPlugin(script);
if (!result) {
qWarning() << "Failed to load plugin" << script << ":" << result.error();
MessageManager::writeFlashing(tr("Failed to load plugin %1: %2")
.arg(script.toUserOutput())
.arg(result.error()));
continue;
}
plugins.insert(*result);
}
}
PluginManager::addPlugins({plugins.begin(), plugins.end()});
PluginManager::loadPluginsAtRuntime(plugins);
}
};
} // namespace Lua::Internal