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Clang: Add README
Change-Id: Ib79cfa43713269e01eea196e035e01afcdd66e12 Reviewed-by: hjk <hjk121@nokiamail.com>
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The ClangCodeModel plugin
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=========================
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The ClangCodeModel plugin integrates the clang frontend into Qt Creator. Clang
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is "a C language family frontend for LLVM". You can find more information at
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http://clang.llvm.org/.
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At the time of writing the plugin can replace the following functionality of
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the built-in code model:
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* Highlighting
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* Completion
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All other functionality relies on the built-in code model (indexing, quick
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fixes, follow symbol, find usages, ...).
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Setup
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=====
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Compile the plugin
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------------------
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1. Get libclang
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You need to have libclang (and thus llvm) installed on your system. Either
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build llvm/clang yourself [1], install some ready-to-use package [2] or use the
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package manager of your system.
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[1] http://clang.llvm.org/get_started.html
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See http://llvm.org/docs/GettingStarted.html#git-mirror for git mirrors.
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[2] http://llvm.org/releases/ or http://llvm.org/builds/
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If you are building llvm/clang yourself, make sure to build it in release mode.
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2. Set LLVM_INSTALL_DIR and (re)build Qt Creator
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Point the LLVM_INSTALL_DIR variable to the build/installation directory of
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llvm, e.g.:
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Installed via package manager on GNU/Linux:
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LLVM_INSTALL_DIR=/usr/lib/llvm-3.4
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Manually build on Unix in release mode:
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LLVM_INSTALL_DIR=$HOME/llvm-build/Release+Asserts
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Installed a snapshot on Windows:
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LLVM_INSTALL_DIR=C:\llvm
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Set the variable either as part of the build environment or pass it directly to
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qmake and rebuild Qt Creator. Watch out for a message like
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Project MESSAGE: Building ClangCodeModel plugin with Clang from /usr/lib/llvm-3.4
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Project MESSAGE: INCLUDEPATH += /usr/lib/llvm-3.4/include
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Project MESSAGE: LIBS += -L/usr/lib/llvm-3.4/lib -lclang
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This indicates that the ClangCodeModel plugin will be build.
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Enable the plugin
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-----------------
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Enable the "ClangCodeModel" plugin in the dialog "Menu: Help -> About Plugins"
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and restart Qt Creator.
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Select the file types you want to use the ClangCodeModel for in "Menu: Tools ->
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Options -> C++ -> Tab: Code Model". For the next opened file matching the
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selected file types the ClangCodeModel will be used (see limitations at the
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start of this README).
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