forked from qt-creator/qt-creator
QmlDesigner: Fix propertyGroups.json warning for 2D projects
Load property groups file only if Quick3D import exists Change-Id: Idf7b95cb4efa34dde6196964e5e2cbad54341193 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
@@ -95,8 +95,9 @@ bool MaterialBrowserModel::isValidIndex(int idx) const
|
||||
* propertyGroups.json contains lists of QtQuick3D objects' properties grouped by sections
|
||||
*
|
||||
* @param path path to propertyGroups.json file
|
||||
* @return load successful
|
||||
*/
|
||||
void MaterialBrowserModel::loadPropertyGroups(const QString &path)
|
||||
bool MaterialBrowserModel::loadPropertyGroups(const QString &path)
|
||||
{
|
||||
bool ok = true;
|
||||
|
||||
@@ -131,6 +132,8 @@ void MaterialBrowserModel::loadPropertyGroups(const QString &path)
|
||||
m_customMaterialSections.append(customMatSections);
|
||||
}
|
||||
emit materialSectionsChanged();
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
QHash<int, QByteArray> MaterialBrowserModel::roleNames() const
|
||||
|
@@ -79,7 +79,7 @@ public:
|
||||
void updateSelectedMaterial();
|
||||
int materialIndex(const ModelNode &material) const;
|
||||
ModelNode materialAt(int idx) const;
|
||||
void loadPropertyGroups(const QString &path);
|
||||
bool loadPropertyGroups(const QString &path);
|
||||
|
||||
void resetModel();
|
||||
|
||||
|
@@ -128,14 +128,12 @@ void MaterialBrowserView::modelAttached(Model *model)
|
||||
{
|
||||
AbstractView::modelAttached(model);
|
||||
|
||||
QString matPropsPath = model->metaInfo("QtQuick3D.Material").importDirectoryPath()
|
||||
+ "/designer/propertyGroups.json";
|
||||
m_widget->materialBrowserModel()->loadPropertyGroups(matPropsPath);
|
||||
|
||||
m_widget->clearSearchFilter();
|
||||
m_widget->materialBrowserModel()->setHasMaterialRoot(rootModelNode().isSubclassOf("QtQuick3D.Material"));
|
||||
m_hasQuick3DImport = model->hasImport("QtQuick3D");
|
||||
|
||||
loadPropertyGroups();
|
||||
|
||||
// Project load is already very busy and may even trigger puppet reset, so let's wait a moment
|
||||
// before refreshing the model
|
||||
QTimer::singleShot(1000, this, [this]() {
|
||||
@@ -295,6 +293,16 @@ void MaterialBrowserView::nodeRemoved(const ModelNode &removedNode,
|
||||
m_widget->materialBrowserModel()->updateSelectedMaterial();
|
||||
}
|
||||
|
||||
void QmlDesigner::MaterialBrowserView::loadPropertyGroups()
|
||||
{
|
||||
if (!m_hasQuick3DImport || m_propertyGroupsLoaded)
|
||||
return;
|
||||
|
||||
QString matPropsPath = model()->metaInfo("QtQuick3D.Material").importDirectoryPath()
|
||||
+ "/designer/propertyGroups.json";
|
||||
m_propertyGroupsLoaded = m_widget->materialBrowserModel()->loadPropertyGroups(matPropsPath);
|
||||
}
|
||||
|
||||
void MaterialBrowserView::importsChanged(const QList<Import> &addedImports, const QList<Import> &removedImports)
|
||||
{
|
||||
Q_UNUSED(addedImports)
|
||||
@@ -307,6 +315,8 @@ void MaterialBrowserView::importsChanged(const QList<Import> &addedImports, cons
|
||||
|
||||
m_hasQuick3DImport = hasQuick3DImport;
|
||||
|
||||
loadPropertyGroups();
|
||||
|
||||
// Import change will trigger puppet reset, so we don't want to update previews immediately
|
||||
refreshModel(false);
|
||||
}
|
||||
|
@@ -70,6 +70,8 @@ private:
|
||||
bool m_hasQuick3DImport = false;
|
||||
bool m_autoSelectModelMaterial = false; // TODO: wire this to some action
|
||||
bool m_puppetResetPending = false;
|
||||
bool m_propertyGroupsLoaded = false;
|
||||
void loadPropertyGroups();
|
||||
};
|
||||
|
||||
} // namespace QmlDesigner
|
||||
|
Reference in New Issue
Block a user