L10n: tr()-Fixes for 2.2

This commit is contained in:
Friedemann Kleint
2011-02-15 16:05:52 +01:00
parent a6fc7e8857
commit 88ba702293
12 changed files with 82 additions and 78 deletions

View File

@@ -191,10 +191,10 @@ bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *er
fragWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
fragWizardParameters.setDescription
(tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading "
"Language (GLSL/ES). Fragment shaders generate the final "
"pixel colors for triangles, points, and lines rendered "
"Language (GLSL/ES). Fragment shaders generate the final "
"pixel colors for triangles, points and lines rendered "
"with OpenGL."));
fragWizardParameters.setDisplayName(tr("Fragment shader (OpenGL/ES 2.0)"));
fragWizardParameters.setDisplayName(tr("Fragment Shader (OpenGL/ES 2.0)"));
fragWizardParameters.setId(QLatin1String("F.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderES, core));
@@ -203,28 +203,28 @@ bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *er
vertWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
vertWizardParameters.setDescription
(tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading "
"Language (GLSL/ES). Vertex shaders transform the "
"positions, normals, and texture co-ordinates of "
"triangles, points, and lines rendered with OpenGL."));
vertWizardParameters.setDisplayName(tr("Vertex shader (OpenGL/ES 2.0)"));
"Language (GLSL/ES). Vertex shaders transform the "
"positions, normals and texture co-ordinates of "
"triangles, points and lines rendered with OpenGL."));
vertWizardParameters.setDisplayName(tr("Vertex Shader (OpenGL/ES 2.0)"));
vertWizardParameters.setId(QLatin1String("G.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderES, core));
fragWizardParameters.setDescription
(tr("Creates a fragment shader in the Desktop OpenGL Shading "
"Language (GLSL). Fragment shaders generate the final "
"pixel colors for triangles, points, and lines rendered "
"Language (GLSL). Fragment shaders generate the final "
"pixel colors for triangles, points and lines rendered "
"with OpenGL."));
fragWizardParameters.setDisplayName(tr("Fragment shader (Desktop OpenGL)"));
fragWizardParameters.setDisplayName(tr("Fragment Shader (Desktop OpenGL)"));
fragWizardParameters.setId(QLatin1String("J.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderDesktop, core));
vertWizardParameters.setDescription
(tr("Creates a vertex shader in the Desktop OpenGL Shading "
"Language (GLSL). Vertex shaders transform the "
"positions, normals, and texture co-ordinates of "
"triangles, points, and lines rendered with OpenGL."));
vertWizardParameters.setDisplayName(tr("Vertex shader (Desktop OpenGL)"));
"Language (GLSL). Vertex shaders transform the "
"positions, normals and texture co-ordinates of "
"triangles, points and lines rendered with OpenGL."));
vertWizardParameters.setDisplayName(tr("Vertex Shader (Desktop OpenGL)"));
vertWizardParameters.setId(QLatin1String("K.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderDesktop, core));