forked from qt-creator/qt-creator
QmlDesigner: Unify the background of 3D preview images
Added 3D checkerboard floor on all 3D previews. Since shadows generally look bad for arbitrary 3D scenes, and would mostly be obscured by the model itself as we want the light mostly from the front, removed shadows also from the material preview to unify the previews. Qt5 had issues rendering the 3D floor texture, so used a static image there, as Qt5 only generates previews of one size. Fixes: QDS-7078 Change-Id: I74d094878ed01e6e531ad60df1f8d9d7cf415860 Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
This commit is contained in:
@@ -13,7 +13,7 @@
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<file>mockfiles/images/directional@2x.png</file>
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<file>mockfiles/images/point.png</file>
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<file>mockfiles/images/point@2x.png</file>
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<file>mockfiles/images/floor_tex.png</file>
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<file>mockfiles/images/static_floor.png</file>
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<file>mockfiles/images/spot.png</file>
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<file>mockfiles/images/spot@2x.png</file>
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<file>mockfiles/qt5/AdjustableArrow.qml</file>
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BIN
share/qtcreator/qml/qmlpuppet/mockfiles/images/static_floor.png
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BIN
share/qtcreator/qml/qmlpuppet/mockfiles/images/static_floor.png
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After Width: | Height: | Size: 2.6 KiB |
@@ -45,10 +45,6 @@ View3D {
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Node {
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DirectionalLight {
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shadowMapQuality: Light.ShadowMapQualityMedium
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shadowFilter: 20
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shadowFactor: 21
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castsShadow: true
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eulerRotation.x: -26
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eulerRotation.y: -57
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}
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@@ -68,25 +64,5 @@ View3D {
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source: "#Sphere"
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materials: previewMaterial
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}
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Model {
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id: floorModel
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source: "#Rectangle"
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scale.y: 8
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scale.x: 8
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eulerRotation.x: -90
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materials: floorMaterial
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DefaultMaterial {
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id: floorMaterial
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diffuseMap: floorTex
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Texture {
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id: floorTex
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source: "../images/floor_tex.png"
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scaleU: floorModel.scale.x
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scaleV: floorModel.scale.y
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}
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}
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}
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}
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}
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@@ -123,14 +123,13 @@ Item {
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anchors.fill: parent
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}
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Rectangle {
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// We can use static image in Qt5 as only small previews will be generated
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Image {
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id: backgroundRect
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anchors.fill: parent
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z: -1
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gradient: Gradient {
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GradientStop { position: 1.0; color: "#222222" }
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GradientStop { position: 0.0; color: "#999999" }
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}
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source: "../images/static_floor.png"
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fillMode: Image.Stretch
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}
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}
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}
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@@ -70,7 +70,7 @@ View3D {
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materials: [
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DefaultMaterial {
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diffuseColor: "#4aee45"
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diffuseColor: "#999999"
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}
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]
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}
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@@ -45,10 +45,6 @@ View3D {
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Node {
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DirectionalLight {
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shadowMapQuality: Light.ShadowMapQualityMedium
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shadowFilter: 20
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shadowFactor: 21
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castsShadow: true
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eulerRotation.x: -26
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eulerRotation.y: -57
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}
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@@ -70,24 +66,5 @@ View3D {
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materials: previewMaterial
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}
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Model {
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id: floorModel
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source: "#Rectangle"
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scale.y: 8
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scale.x: 8
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eulerRotation.x: -90
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materials: floorMaterial
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DefaultMaterial {
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id: floorMaterial
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diffuseMap: floorTex
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Texture {
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id: floorTex
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source: "../images/floor_tex.png"
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scaleU: floorModel.scale.x
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scaleV: floorModel.scale.y
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}
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}
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}
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}
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}
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@@ -126,6 +126,50 @@ Item {
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GradientStop { position: 1.0; color: "#222222" }
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GradientStop { position: 0.0; color: "#999999" }
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}
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// Use View3D instead of static image to make background look good on all resolutions
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View3D {
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anchors.fill: parent
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environment: sceneEnv
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SceneEnvironment {
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id: sceneEnv
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antialiasingMode: SceneEnvironment.MSAA
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antialiasingQuality: SceneEnvironment.High
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}
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DirectionalLight {
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eulerRotation.x: -26
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eulerRotation.y: -57
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}
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PerspectiveCamera {
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y: 125
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z: 120
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eulerRotation.x: -31
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clipNear: 1
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clipFar: 1000
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}
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Model {
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id: floorModel
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source: "#Rectangle"
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scale.y: 8
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scale.x: 8
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eulerRotation.x: -90
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materials: floorMaterial
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DefaultMaterial {
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id: floorMaterial
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diffuseMap: floorTex
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Texture {
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id: floorTex
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source: "../images/floor_tex.png"
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scaleU: floorModel.scale.x
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scaleV: floorModel.scale.y
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}
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}
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}
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}
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}
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}
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}
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@@ -70,7 +70,7 @@ View3D {
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materials: [
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DefaultMaterial {
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diffuseColor: "#4aee45"
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diffuseColor: "#999999"
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}
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]
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}
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