forked from qt-creator/qt-creator
QmlDesigner: Break dependency to View3DActionCommand
The node instance view and his commands should be not called directly from other views. There are special classes QmlItem which can do it but every change should go through the model. Change-Id: I734e5538d7f6ecb07d736912f647c5eb92dc7631 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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@@ -3,6 +3,8 @@
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#pragma once
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#include <nodeinstanceglobal.h>
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#include <QMetaType>
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#include <QVariant>
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@@ -14,60 +16,25 @@ class View3DActionCommand
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friend QDebug operator<<(QDebug debug, const View3DActionCommand &command);
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public:
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enum Type { Empty,
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MoveTool,
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ScaleTool,
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RotateTool,
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FitToView,
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AlignCamerasToView,
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AlignViewToCamera,
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SelectionModeToggle,
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CameraToggle,
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OrientationToggle,
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EditLightToggle,
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ShowGrid,
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ShowSelectionBox,
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ShowIconGizmo,
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ShowCameraFrustum,
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ShowParticleEmitter,
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Edit3DParticleModeToggle,
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ParticlesPlay,
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ParticlesRestart,
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ParticlesSeek,
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SelectBackgroundColor,
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SelectGridColor,
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ResetBackgroundColor,
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SyncBackgroundColor,
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GetNodeAtPos
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};
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View3DActionCommand(Type type, const QVariant &value);
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View3DActionCommand(View3DActionType type, const QVariant &value);
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View3DActionCommand() = default;
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bool isEnabled() const;
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QVariant value() const;
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Type type() const;
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View3DActionType type() const;
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int position() const;
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private:
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Type m_type = Empty;
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View3DActionType m_type = View3DActionType::Empty;
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QVariant m_value;
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protected:
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View3DActionCommand(int pos);
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};
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class View3DSeekActionCommand : public View3DActionCommand
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{
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public:
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View3DSeekActionCommand(int pos) : View3DActionCommand(pos) {}
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};
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QDataStream &operator<<(QDataStream &out, const View3DActionCommand &command);
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QDataStream &operator>>(QDataStream &in, View3DActionCommand &command);
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QDebug operator<<(QDebug debug, const View3DActionCommand &command);
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QDebug operator<<(QDebug debug, View3DActionType type);
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} // namespace QmlDesigner
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