QmlDesigner: Fix merge conflicts

Task-number: QDS-7672
Change-Id: Iec15fc216c046aebeb5134d1393edb10ea7c19d1
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
This commit is contained in:
Marco Bubke
2022-09-22 15:54:51 +02:00
parent 57983a97a2
commit 8e0c09a35e
3 changed files with 7 additions and 15 deletions

View File

@@ -280,9 +280,7 @@ void Edit3DView::nodeAtPosReady(const ModelNode &modelNode, const QVector3D &pos
setSelectedModelNode(modelNode);
m_edit3DWidget->showContextMenu(m_contextMenuPos, modelNode, pos3d);
} else if (m_nodeAtPosReqType == NodeAtPosReqType::MaterialDrop) {
// TODO: this is from 8.0 branch that doesn't apply anymore:
// const bool isModel = modelNode.isSubclassOf("QtQuick3D.Model");
const bool isModel = false;
const bool isModel = modelNode.metaInfo().isQtQuick3DModel();
if (m_droppedMaterial.isValid() && modelNode.isValid() && isModel) {
executeInTransaction(__FUNCTION__, [&] {
assignMaterialTo3dModel(modelNode, m_droppedMaterial);