forked from qt-creator/qt-creator
Wizards: changes the structure of Wizards
This patch introduces platforms as a top level topic when choosing a wizard. Also I changed the categories and priorities. Details: 1. I did change the way the dialog/view is structured in newdialog.cpp 2. I added platformName() and supportsPlatform() to BaseQtVersion. I needed two functions because the Simulator does not provide a platform and therefore has no platformName but supports two platforms. I still have to turn the platform names into proper constants. 3. I changed the categories and priorities to get the layout that was discussed. (I had to touch quite alot of files but this is mostly trivial) 4. I added a combobox that allows filtering for platforms. 5. I added flags() to IWizard to indicate that a wizard is platform independent. Change-Id: I86c7ad628a431ad06505c76580885c6e6c3ddc23 Reviewed-by: Alessandro Portale <alessandro.portale@nokia.com>
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committed by
Alessandro Portale
parent
ea23486847
commit
95a028e835
@@ -942,6 +942,7 @@ void MainWindow::showNewItemDialog(const QString &title,
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// Scan for wizards matching the filter and pick one. Don't show
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// dialog if there is only one.
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IWizard *wizard = 0;
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QString selectedPlatform;
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switch (wizards.size()) {
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case 0:
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break;
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@@ -953,6 +954,7 @@ void MainWindow::showNewItemDialog(const QString &title,
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dlg.setWizards(wizards);
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dlg.setWindowTitle(title);
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wizard = dlg.showDialog();
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selectedPlatform = dlg.selectedPlatform();
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}
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break;
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}
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@@ -976,7 +978,7 @@ void MainWindow::showNewItemDialog(const QString &title,
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break;
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}
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}
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wizard->runWizard(path, this);
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wizard->runWizard(path, this, selectedPlatform);
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}
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bool MainWindow::showOptionsDialog(const QString &category,
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