Wizards: changes the structure of Wizards

This patch introduces platforms as a top level topic when choosing
a wizard. Also I changed the categories and priorities.

Details:

1. I did change the way the dialog/view is structured in newdialog.cpp

2. I added platformName() and supportsPlatform() to BaseQtVersion.
   I needed two functions because the Simulator does not provide a platform
   and therefore has no platformName but supports two platforms.
   I still have to turn the platform names into proper constants.

3. I changed the categories and priorities to get the layout that was
   discussed. (I had to touch quite alot of files but this is mostly trivial)

4. I added a combobox that allows filtering for platforms.

5. I added flags() to IWizard to indicate that a wizard is platform independent.

Change-Id: I86c7ad628a431ad06505c76580885c6e6c3ddc23
Reviewed-by: Alessandro Portale <alessandro.portale@nokia.com>
This commit is contained in:
Thomas Hartmann
2012-02-08 17:25:35 +01:00
committed by Alessandro Portale
parent ea23486847
commit 95a028e835
63 changed files with 667 additions and 172 deletions

View File

@@ -68,6 +68,11 @@ Core::FeatureSet GLSLFileWizard::requiredFeatures() const
return Core::FeatureSet();
}
Core::IWizard::WizardFlags GLSLFileWizard::flags() const
{
return Core::IWizard::PlatformIndependent;
}
Core::GeneratedFiles GLSLFileWizard::generateFiles(const QWizard *w,
QString * /*errorMessage*/) const
{