debuygger: make snapshots using true parallel engines

This commit is contained in:
hjk
2010-07-13 15:57:34 +02:00
parent 574862ac9f
commit 99fdaf06a2
15 changed files with 278 additions and 227 deletions

View File

@@ -0,0 +1,69 @@
/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
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**************************************************************************/
#ifndef DEBUGGER_SESSIONENGINE_H
#define DEBUGGER_SESSIONENGINE_H
#include "debuggerengine.h"
namespace Debugger {
namespace Internal {
class SnapshotHandler;
// This class contains data serving as a template for debugger engines
// started during a session.
class SessionEngine : public DebuggerEngine
{
public:
SessionEngine();
void setupEngine() {}
void setupInferior() {}
void runEngine() {}
void shutdownEngine() {}
void shutdownInferior() {}
bool isSessionEngine() const { return true; }
void loadSessionData();
void saveSessionData();
public:
// The global set of snapshots.
SnapshotHandler *m_snapshotHandler;
// The model serving as command dispatcher.
};
} // namespace Internal
} // namespace Debugger
#endif // DEBUGGER_SESSIONENGINE_H