From 9a2eedf1962e1acd01aba40ea3ce4604c855c1b9 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 30 Mar 2020 15:00:14 +0300 Subject: [PATCH] QmlDesigner: Show selection and gizmo for scene root light/camera Change-Id: Ib650a5e331cf2936ef20a47abec5086bb08f06d2 Fixes: QDS-1857 Reviewed-by: Mahmoud Badri --- .../qt5informationnodeinstanceserver.cpp | 28 ++++++++++--------- 1 file changed, 15 insertions(+), 13 deletions(-) diff --git a/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/qt5informationnodeinstanceserver.cpp b/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/qt5informationnodeinstanceserver.cpp index 67a031ee50e..4331e35ddc8 100644 --- a/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/qt5informationnodeinstanceserver.cpp +++ b/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/qt5informationnodeinstanceserver.cpp @@ -1045,24 +1045,26 @@ void Qt5InformationNodeInstanceServer::changeSelection(const ChangeSelectionComm if (firstSceneRoot && sceneRoot == firstSceneRoot && instance.isSubclassOf("QQuick3DNode")) object = instance.internalObject(); - auto instanceIsModelOrComponent = [&]() -> bool { - bool retval = instance.isSubclassOf("QQuick3DModel"); + auto isSelectableAsRoot = [&]() -> bool { #ifdef QUICK3D_MODULE - if (!retval) { - // Node is a component if it has node children that have no instances - auto node = qobject_cast(object); - if (node) { - const auto childItems = node->childItems(); - for (const auto &childItem : childItems) { - if (qobject_cast(childItem) && !hasInstanceForObject(childItem)) - return true; - } + if (qobject_cast(object) + || qobject_cast(object) + || qobject_cast(object)) { + return true; + } + // Node is a component if it has node children that have no instances + auto node = qobject_cast(object); + if (node) { + const auto childItems = node->childItems(); + for (const auto &childItem : childItems) { + if (qobject_cast(childItem) && !hasInstanceForObject(childItem)) + return true; } } #endif - return retval; + return false; }; - if (object && (firstSceneRoot != object || instanceIsModelOrComponent())) + if (object && (firstSceneRoot != object || isSelectableAsRoot())) selectedObjs << objectToVariant(object); } }