From 9a335c9f670fbddb3200df8f8bce3fc17f7acb39 Mon Sep 17 00:00:00 2001 From: Mats Honkamaa Date: Tue, 27 Dec 2022 12:57:58 +0200 Subject: [PATCH] Doc: Fix typo Task-number: QDS-8197 Change-Id: Iaf6ad34bf64273574daa715da522fe90a2010976 Reviewed-by: Leena Miettinen --- .../src/qtquick3d-editor/qtdesignstudio-3d-view.qdoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-view.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-view.qdoc index 8d001071cb7..5f2f53ca96e 100644 --- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-view.qdoc +++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-view.qdoc @@ -32,7 +32,7 @@ By default, a directional light and a perspective camera are used in a 3D scene created by using the wizard template mentioned above. To use other light and camera types, select the component in the \uicontrol{3D} or - \uicontrol Navigatorn view and change the type of the component in the \uicontrol + \uicontrol Navigator view and change the type of the component in the \uicontrol Type field in \l Properties. For example, to use a point light, enter \e {PointLight}.