Doc: Use "screen" only to refer to physical screens

Replace with "UI", "view", or "parent" or leave it out, depending on
the context.

Change-Id: I319d173d5db45380f8b940701ca1b1e5e9753065
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This commit is contained in:
Leena Miettinen
2019-04-16 11:15:09 +02:00
parent cbe053f685
commit 9ac0ae18d6
5 changed files with 28 additions and 28 deletions

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@@ -58,7 +58,7 @@
\section1 Creating the Main View
The main view of the application displays a Qt logo in the top left corner
of the screen and two empty rectangles.
of the view and two empty rectangles.
To use the \e qt-logo.png image in your application, you must copy it from
the Qt examples directory to the project directory (same subdirectory as
@@ -149,7 +149,7 @@
\li In \uicontrol {Layout}, select the vertical center anchor button and
then the right anchor button to
anchor the rectangle to the middle right margin of the screen.
anchor the rectangle to the middle right margin of its parent.
\li In the \uicontrol Margin field, select \e 10 for the right
anchor and \e 0 for the vertical center anchor.
@@ -163,7 +163,7 @@
\li In the \uicontrol Id field, enter \e bottomLeftRect.
\li In \uicontrol {Layout}, select the bottom and left anchor buttons to
anchor the rectangle to the bottom left margin of the screen.
anchor the rectangle to the bottom left margin of its parent.
\li In the \uicontrol Margin field, select \e 20 for the bottom
anchor and \e 10 for the left anchor.

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@@ -242,7 +242,7 @@
files in the project folder belong to the project. Therefore, you do
not need to individually list all the files in the project.
\li .qml file defines an UI item, such as a component, screen, or the
\li .qml file defines an UI item, such as a component or the
whole application UI.
\li ui.qml file defines a form for the application UI. This file is

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@@ -142,14 +142,14 @@
\l{SwipeDelegate}{Swipe Delegate} delegate components are also available
in the \uicontrol Library.
\section1 Positioning Items on Screens
\section1 Positioning Items in UIs
The position of an item on the canvas can be either absolute or relative
to other items. If you are designing a static user interface,
The position of an item in the UI can be either absolute or
relative to other items. If you are designing a static UI,
\l{Important Concepts In Qt Quick - Positioning#manual-positioning}
{manual positioning} provides the most efficient form of positioning items
on the screen. For a dynamic user interface, you can employ the following
positioning methods provided by Qt Quick:
{manual positioning} provides the most efficient form of positioning
items. For a dynamic UI, you can employ the following positioning
methods provided by Qt Quick:
\list
\li \l{Setting Bindings}
@@ -264,7 +264,7 @@
the layout managers used with standard Qt widgets, except that they are
also containers in their own right.
You can use the following positioners to arrange items on screens:
You can use the following positioners to arrange items in UIs:
\list
\li \l[QML] {Column} arranges its child items vertically.
@@ -283,11 +283,11 @@
\section2 Using Layouts
Since Qt 5.1, you can use QML types in the \l{qtquicklayouts-index.html}
{Qt Quick Layouts} module to arrange Qt Quick items on screens. Unlike
{Qt Quick Layouts} module to arrange Qt Quick items in UIs. Unlike
positioners, they manage both the positions and sizes of items in a
declarative interface. They are well suited for resizable user interfaces.
declarative interface. They are well suited for resizable UIs.
You can use the following layout types to arrange items on screens:
You can use the following layout types to arrange items in UIs:
\list
\li \l{Layout} provides attached properties for items pushed onto a
@@ -337,7 +337,7 @@
\section2 Organizing Items
Since Qt 5.7, you can use the following \l{Qt Quick Controls} types to
organize items on screens:
organize items in UIs:
\list
\li \l [QtQuickControls]{Frame} places a logical group of controls
@@ -357,7 +357,7 @@
\section1 Adding User Interaction Methods
You can use the following QML types to add basic interaction methods to
screens:
UIs:
\list
\li \l{Flickable}
@@ -441,7 +441,7 @@
\section1 History of Qt Quick Controls
In Qt 4, ready-made Qt Quick 1 Components were provided for creating
screens with a native look and feel for a particular target platform.
UIs with a native look and feel for a particular target platform.
In Qt 5.1, Qt Quick Controls, Dialogs, and Layouts were added for
creating classic desktop-style user interfaces using Qt Quick 2.1. The
Qt Quick Controls Styles could be used to customize Qt Quick Controls.

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@@ -157,7 +157,7 @@
The width and height of the root item in a QML file determine the size of
the component. You can reuse components, such as buttons, in different
sizes in other QML files and design screens for use with different device
sizes in other QML files and design UIs for use with different device
profiles, screen resolution, or screen orientation. The component size
might also be zero (0,0) if its final size is determined by property
bindings.

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@@ -60,7 +60,7 @@
\li Start, stop or pause animations.
\li Execute some script required in the new state.
\li Change a property value for a particular item.
\li Show a different view or screen.
\li Show a different view.
\endlist
The \uicontrol States pane displays the different \l{State}{states}
@@ -73,7 +73,7 @@
To add states, click the \inlineimage plus.png
button. Then modify the new state in the editor. For example, to change the
appearance of a button, you can hide the button image and show another image
in its place. Or, to add movement to the screen, you can change the position
in its place. Or, to add movement to the view, you can change the position
of an object on the canvas and then add animation to the change between the
states.
@@ -88,7 +88,7 @@
QML states typically describe user interface configurations, such as the UI
controls, their properties and behavior and the available actions. For
example, you can use states to create two screens.
example, you can use states to create two views.
To add states, click the empty slot in the \uicontrol States pane.
Then modify the new state in the \uicontrol {Form Editor} or the
@@ -106,7 +106,7 @@
This allows you to:
\list
\li Align items on different screens with each other.
\li Align items on different views with each other.
\li Avoid excessive property changes. If an item is invisible in the
base state, you must define all changes to its child types as
property changes, which leads to complicated QML code.
@@ -116,13 +116,13 @@
states.
\endlist
To create screens for an application by using states:
To create views for an application by using states:
\list 1
\li In the base state, add all items you will need in the application
(1). While you work on one screen, you can click the
(1). While you work on one view, you can click the
\inlineimage eye_open.png
icon to hide items on the canvas that are not part of a screen.
icon to hide items on the canvas that are not part of a view.
\li In the \uicontrol States pane, click the empty slot to create a
new state and give it a name. For example, \c Normal.
\li In the \uicontrol Properties pane (2), deselect the
@@ -130,9 +130,9 @@
for each item that is not needed in this view. If you specify
the setting for the parent item, all child items inherit it and
are also hidden.
\image qmldesigner-screen-design.png "Designing screens"
\li Create additional states for each screen and set the visibility
or opacity of the items in the screen.
\image qmldesigner-screen-design.png "Designing views"
\li Create additional states for each view and set the visibility
or opacity of the items in the view.
\li To determine which view opens when the application starts, use the
\uicontrol {Text Editor} to set the state of the root item of the
.qml file, as specified by the following code snippet: