QmlDesigner: Adapt to C++ 17 [[maybe_unused]]

It has the advantage to to move the attribute to the declaration instead
of using a workaround.

Change-Id: I08b712f146a0625d0367657c31d6c1e5f7caec41
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
This commit is contained in:
Marco Bubke
2022-07-07 18:04:18 +02:00
committed by Tim Jenssen
parent 67324512e9
commit 9faf6d0826
71 changed files with 220 additions and 396 deletions

View File

@@ -85,10 +85,9 @@ Edit3DWidget *Edit3DView::edit3DWidget() const
return m_edit3DWidget.data();
}
void Edit3DView::selectedNodesChanged(const QList<ModelNode> &selectedNodeList, const QList<ModelNode> &lastSelectedNodeList)
void Edit3DView::selectedNodesChanged([[maybe_unused]] const QList<ModelNode> &selectedNodeList,
[[maybe_unused]] const QList<ModelNode> &lastSelectedNodeList)
{
Q_UNUSED(selectedNodeList)
Q_UNUSED(lastSelectedNodeList)
SelectionContext selectionContext(this);
selectionContext.setUpdateMode(SelectionContext::UpdateMode::Fast);
if (m_alignCamerasAction)
@@ -219,22 +218,17 @@ void Edit3DView::modelAboutToBeDetached(Model *model)
AbstractView::modelAboutToBeDetached(model);
}
void Edit3DView::importsChanged(const QList<Import> &addedImports,
const QList<Import> &removedImports)
void Edit3DView::importsChanged([[maybe_unused]] const QList<Import> &addedImports,
[[maybe_unused]] const QList<Import> &removedImports)
{
Q_UNUSED(addedImports)
Q_UNUSED(removedImports)
checkImports();
}
void Edit3DView::customNotification(const AbstractView *view, const QString &identifier,
const QList<ModelNode> &nodeList, const QList<QVariant> &data)
void Edit3DView::customNotification([[maybe_unused]] const AbstractView *view,
const QString &identifier,
[[maybe_unused]] const QList<ModelNode> &nodeList,
[[maybe_unused]] const QList<QVariant> &data)
{
Q_UNUSED(view)
Q_UNUSED(nodeList)
Q_UNUSED(data)
if (identifier == "asset_import_update")
resetPuppet();
}