From a3283587ddb571d872cc9b838064ad296466ee79 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Esa=20T=C3=B6rm=C3=A4nen?= Date: Thu, 16 Nov 2023 15:43:40 +0200 Subject: [PATCH] Doc: Update Creating UIs for MCUs page Removed the references to 3D design tools (Blender, Maya) and 3D UI design assets as the 3D view is not supported for developing MCU projects. Task-number: QDS-11231 Change-Id: Idfd2f2d5c513836aba802a7cfed8f8b66b3369f5 Reviewed-by: Yasser Grimes Reviewed-by: Leena Miettinen --- .../mcus/qtdesignstudio-creating-uis-for-mcus.qdoc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/doc/qtdesignstudio/src/mcus/qtdesignstudio-creating-uis-for-mcus.qdoc b/doc/qtdesignstudio/src/mcus/qtdesignstudio-creating-uis-for-mcus.qdoc index dbcb90269ba..2a02f879ee8 100644 --- a/doc/qtdesignstudio/src/mcus/qtdesignstudio-creating-uis-for-mcus.qdoc +++ b/doc/qtdesignstudio/src/mcus/qtdesignstudio-creating-uis-for-mcus.qdoc @@ -9,12 +9,12 @@ \title Creating UIs for MCUs As a technical artist or a designer, you can use specialized UI design tools, - such as Adobe Photoshop, Sketch, Figma, Blender, or Maya, to create the - original UI design files for your MCU application. After the initial design - work, export your design from the design tools, and import your 2D and 3D UI - design assets into \QDS, which can convert them into code for developers. - For more information on managing the original assets created with - specialized UI design tools, see \l {Asset Creation with Other Tools}. + such as Adobe Photoshop, Sketch, or Figma, to create the original UI design + files for your MCU application. After the initial design work, export your + design from the design tools, and import your 2D UI design assets into \QDS, + which can convert them into code for developers. For more information on + managing the original assets created with specialized UI design tools, see + \l {Asset Creation with Other Tools}. Once your UI design assets are in \QDS, use it to \l {Wireframing} {wireframe} your MCU application, to visualize its structure. To modify the look and feel