QmlDesigner: Sprinkle code with Q_UNUSED

Less noise when compiling.

Change-Id: I7cac44912d5d5165f25ce411db6c6de486688c45
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
This commit is contained in:
hjk
2022-05-30 16:41:46 +02:00
parent 2837f4d777
commit a33594fa76
2 changed files with 21 additions and 0 deletions

View File

@@ -675,6 +675,8 @@ WidgetInfo MaterialEditorView::widgetInfo()
void MaterialEditorView::selectedNodesChanged(const QList<ModelNode> &selectedNodeList,
const QList<ModelNode> &lastSelectedNodeList)
{
Q_UNUSED(lastSelectedNodeList)
m_selectedModels.clear();
for (const ModelNode &node : selectedNodeList) {
@@ -730,6 +732,9 @@ void MaterialEditorView::modelNodePreviewPixmapChanged(const ModelNode &node, co
void MaterialEditorView::importsChanged(const QList<Import> &addedImports, const QList<Import> &removedImports)
{
Q_UNUSED(addedImports)
Q_UNUSED(removedImports)
m_hasQuick3DImport = model()->hasImport("QtQuick3D");
m_qmlBackEnd->contextObject()->setHasQuick3DImport(m_hasQuick3DImport);
@@ -787,6 +792,8 @@ void MaterialEditorView::duplicateMaterial(const ModelNode &material)
void MaterialEditorView::customNotification(const AbstractView *view, const QString &identifier,
const QList<ModelNode> &nodeList, const QList<QVariant> &data)
{
Q_UNUSED(view)
if (identifier == "selected_material_changed") {
m_selectedMaterial = nodeList.first();
QTimer::singleShot(0, this, &MaterialEditorView::resetView);