QmlDesigner: Create effect node entity members

The EffectNode entity members and initial implementation for loading effect resources

Task-number: QDS-10402
Change-Id: I36913731f15fdc89e7bbaa1a7b40088a817e3086
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Patch Build Bot <ci_patchbuild_bot@qt.io>
This commit is contained in:
Amr Essam
2023-08-14 11:12:04 +03:00
committed by Amr Elsayed
parent 56303d62a6
commit a4fbbb2463
3 changed files with 92 additions and 9 deletions

View File

@@ -3,10 +3,71 @@
#include "effectnode.h"
#include <QDir>
#include <QFileInfo>
namespace QmlDesigner {
EffectNode::EffectNode(const QString &name, const QString &iconPath)
: m_name(name)
, m_iconPath(QUrl::fromLocalFile(iconPath)) {}
EffectNode::EffectNode(const QString &qenPath)
: m_qenPath(qenPath)
{
parse(qenPath);
}
QString EffectNode::qenPath() const
{
return m_qenPath;
}
QString EffectNode::name() const
{
return m_name;
}
int EffectNode::nodeId() const
{
return m_nodeId;
}
QString EffectNode::fragmentCode() const
{
return m_fragmentCode;
}
QString EffectNode::vertexCode() const
{
return m_vertexCode;
}
QString EffectNode::qmlCode() const
{
return m_qmlCode;
}
QString EffectNode::description() const
{
return m_description;
}
void EffectNode::parse(const QString &qenPath)
{
const QFileInfo fileInfo = QFileInfo(qenPath);
m_name = fileInfo.baseName();
QString iconPath = QStringLiteral("%1/icon/%2.svg").arg(fileInfo.absolutePath(), m_name);
if (!QFileInfo::exists(iconPath)) {
QDir parentDir = QDir(fileInfo.absolutePath());
parentDir.cdUp();
iconPath = QStringLiteral("%1/%2").arg(parentDir.path(), "placeholder.svg");
}
m_iconPath = QUrl::fromLocalFile(iconPath);
// TODO: QDS-10467
// Parse the effect from QEN file
// The process from the older implementation has the concept of `project`
// and it contains source & dest nodes that we don't need
}
} // namespace QmlDesigner