forked from qt-creator/qt-creator
QmlDesigner: Create effect node entity members
The EffectNode entity members and initial implementation for loading effect resources Task-number: QDS-10402 Change-Id: I36913731f15fdc89e7bbaa1a7b40088a817e3086 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Qt CI Patch Build Bot <ci_patchbuild_bot@qt.io>
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@@ -87,11 +87,7 @@ void EffectMakerNodesModel::loadModel()
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QDirIterator itEffects(categoryPath.toString(), {"*.qen"}, QDir::Files);
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while (itEffects.hasNext()) {
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itEffects.next();
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QString fileName = QFileInfo(itEffects.fileName()).baseName();
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QString iconPath = m_nodesPath.path() + '/' + catName + "/icon/" + fileName + ".svg";
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if (!QFileInfo::exists(iconPath))
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iconPath = m_nodesPath.path() + "/placeholder.svg";
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effects.push_back(new EffectNode(fileName, iconPath));
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effects.push_back(new EffectNode(itEffects.filePath()));
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}
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catName[0] = catName[0].toUpper(); // capitalize first letter
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@@ -3,10 +3,71 @@
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#include "effectnode.h"
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#include <QDir>
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#include <QFileInfo>
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namespace QmlDesigner {
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EffectNode::EffectNode(const QString &name, const QString &iconPath)
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: m_name(name)
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, m_iconPath(QUrl::fromLocalFile(iconPath)) {}
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EffectNode::EffectNode(const QString &qenPath)
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: m_qenPath(qenPath)
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{
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parse(qenPath);
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}
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QString EffectNode::qenPath() const
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{
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return m_qenPath;
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}
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QString EffectNode::name() const
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{
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return m_name;
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}
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int EffectNode::nodeId() const
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{
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return m_nodeId;
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}
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QString EffectNode::fragmentCode() const
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{
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return m_fragmentCode;
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}
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QString EffectNode::vertexCode() const
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{
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return m_vertexCode;
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}
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QString EffectNode::qmlCode() const
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{
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return m_qmlCode;
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}
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QString EffectNode::description() const
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{
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return m_description;
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}
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void EffectNode::parse(const QString &qenPath)
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{
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const QFileInfo fileInfo = QFileInfo(qenPath);
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m_name = fileInfo.baseName();
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QString iconPath = QStringLiteral("%1/icon/%2.svg").arg(fileInfo.absolutePath(), m_name);
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if (!QFileInfo::exists(iconPath)) {
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QDir parentDir = QDir(fileInfo.absolutePath());
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parentDir.cdUp();
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iconPath = QStringLiteral("%1/%2").arg(parentDir.path(), "placeholder.svg");
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}
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m_iconPath = QUrl::fromLocalFile(iconPath);
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// TODO: QDS-10467
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// Parse the effect from QEN file
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// The process from the older implementation has the concept of `project`
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// and it contains source & dest nodes that we don't need
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}
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} // namespace QmlDesigner
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@@ -16,10 +16,36 @@ class EffectNode : public QObject
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Q_PROPERTY(QUrl nodeIcon MEMBER m_iconPath CONSTANT)
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public:
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EffectNode(const QString &name, const QString &iconPath);
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EffectNode(const QString &qenPath);
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QString qenPath() const;
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QString name() const;
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int nodeId() const;
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QString fragmentCode() const;
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QString vertexCode() const;
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QString qmlCode() const;
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QString description() const;
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bool operator==(const EffectNode &rhs) const noexcept
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{
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return this->m_nodeId == rhs.m_nodeId;
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}
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bool operator!=(const EffectNode &rhs) const noexcept
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{
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return !operator==(rhs);
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}
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private:
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void parse(const QString &qenPath);
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QString m_qenPath;
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QString m_name;
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int m_nodeId = -1;
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QString m_fragmentCode;
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QString m_vertexCode;
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QString m_qmlCode;
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QString m_description;
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QUrl m_iconPath;
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};
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