forked from qt-creator/qt-creator
QmlPuppet: Introduce DesignerCustomObjectData
This class holds the additional data we use to annotate QObject. At the moment we store the default values and bindings there. I also moved the code to populate and read the hashes into that class. Change-Id: Ib5e4b5291cfd2bf5555a896bf42578d07f2c6253 Reviewed-by: Tim Jenssen <tim.jenssen@theqtcompany.com>
This commit is contained in:
committed by
Thomas Hartmann
parent
7b0ae1ad0a
commit
a54bdf3dc7
@@ -150,7 +150,6 @@ public:
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void populateResetHashes();
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bool hasValidResetBinding(const PropertyName &propertyName) const;
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QQmlAbstractBinding *resetBinding(const PropertyName &propertyName) const;
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QVariant resetValue(const PropertyName &propertyName) const;
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QObject *object() const;
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@@ -163,7 +162,7 @@ public:
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void setInLayoutable(bool isInLayoutable);
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virtual void refreshLayoutable();
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bool hasBindingForProperty(const PropertyName &name, bool *hasChanged = 0) const;
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bool hasBindingForProperty(const PropertyName &propertyName, bool *hasChanged = 0) const;
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QQmlContext *context() const;
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QQmlEngine *engine() const;
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@@ -199,9 +198,6 @@ protected:
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static QVariant enumationValue(const Enumeration &enumeration);
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private:
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QHash<PropertyName, QVariant> m_resetValueHash;
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QHash<PropertyName, QWeakPointer<QQmlAbstractBinding> > m_resetBindingHash;
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mutable QHash<PropertyName, bool> m_hasBindingHash;
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QString m_id;
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QPointer<NodeInstanceServer> m_nodeInstanceServer;
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