Doc: Remove remaining referrences to Library view

The view was divided into Assets and Components views.

Task-number: QDS-6216
Change-Id: I5a73f60e511bb2936a009bbe6f61004f9d85d348
Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
This commit is contained in:
Leena Miettinen
2022-02-28 10:51:05 +01:00
parent d60c8787cd
commit a6c44fdb1c
17 changed files with 29 additions and 29 deletions

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@@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
@@ -35,8 +35,8 @@
the time of writing.
To develop for MCUs, \l{Using Project Wizards}{create an MCU project}. Only
the components available on MCUs are displayed in \l Library >
\uicontrol Components. Only a subset of properties is supported for the
the components available on MCUs are displayed in \l Components. Only a
subset of properties is supported for the
supported components. The properties that are not available on MCUs are
marked in the \l Properties view with strikethrough text.

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@@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
@@ -48,7 +48,7 @@
To create a QML module
\if defined(qtdesignstudio)
and make it appear in the \l Library view:
and make it appear in the \l Components view:
\else
:
\endif
@@ -77,8 +77,8 @@
\li Create a \c .metainfo file for your module and place it in the
\c designer directory.
\if defined(qtdesignstudio)
Meta information is needed to display the
components in the \uicontrol Components tab in \uicontrol Library.
Meta information is needed to display the components in
\uicontrol Components.
\endif
Use a metainfo file delivered with Qt, such as
\c qtquickcontrols2.metainfo, as an example.
@@ -92,9 +92,9 @@
For more information, see \l {Running QML Modules in Design Mode}.
\endlist
Your module should now appear in the \uicontrol Components tab in
\uicontrol Library. Your components should appear in a subsection of
the \uicontrol Components tab if a valid \c .metainfo file is in place.
Your module should now appear in \uicontrol Components. Your components
should appear in a subsection of \uicontrol Components if a valid
\c .metainfo file is in place.
\endif
\if defined(qtcreator)

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@@ -182,7 +182,7 @@
\list 1
\li Drag-and-drop the background image from \uicontrol Assets to the
rectangle in \l Navigator.
\image loginui1-library-assets.jpg "Library view Assets tab"
\image loginui1-library-assets.jpg "Assets view"
\li \QDS automatically creates an instance of the \l{Images}{Image}
component for you with the path to the image file set as the
value of \l Properties > \uicontrol Image > \uicontrol Source.
@@ -409,7 +409,7 @@
\li Drag-and-drop two instances of the EntryField component from
\uicontrol Components > \uicontrol {My Components} to the rectangle
in \uicontrol Navigator.
\image loginui1-library.jpg "My Components tab of Library view"
\image loginui1-library.jpg "My Components tab of Components view"
\li Select the first EntryField instance in \uicontrol Navigator
to modify its ID and text in \uicontrol Properties.
\li In \uicontrol Component > \uicontrol ID, enter \e username.

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@@ -62,7 +62,7 @@
add the relevant modules to your project, as described in
\l {Adding and Removing Modules}.
\image qtquick-components-tab.png "Components in Library"
\image qtquick-components-tab.png "Components"
Read more about components:

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@@ -35,7 +35,7 @@
available in \uicontrol Components >
\uicontrol {Qt Quick Controls} > \uicontrol Controls.
\image qtquick-designer-qtquickcontrols-types.png "Qt Quick Controls components in Library"
\image qtquick-designer-qtquickcontrols-types.png "Qt Quick Controls components"
The following types of controls are available for user interaction:

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@@ -186,7 +186,7 @@
flow items that you attach the components to are listed under
\uicontrol {My Components}.
\image studio-flow-item.png "Custom Flow Item in Library"
\image studio-flow-item.png "Custom Flow Item in Components"
\note You must use the wizard to create the flow items. After you create
a flow view, the \uicontrol {Flow View} module is added to

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@@ -65,7 +65,7 @@
\uicontrol {Files and Classes} > \uicontrol {Qt Quick Controls}.
\li Select the control to create, and then select \uicontrol Choose.
\note Components are listed in \l Library > \uicontrol Components >
\note Components are listed in \l Components >
\uicontrol {My Components} only if the filename begins with a
capital letter.
\li Edit component properties in the \l Properties view.

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@@ -52,7 +52,7 @@
An \e asset is an image, font file, 3D model, or other supported file that
you add to your \l{glossary-project}{project}.
\image qtquick-assets-tab.png "Assets in Library"
\image qtquick-assets-tab.png "Assets"
Assets are packaged with \l{glossary-component}{components} for delivery
to users.
@@ -100,7 +100,7 @@
creating instances of them. These are similar to \e Symbols in Sketch or
\e Prefab in Unity.
\image qtquick-components-tab.png "Preset components in Library"
\image qtquick-components-tab.png "Preset components in Components"
Some of the \l {Component Types}{preset components} represent simple shapes,
text, or images, while others represent complex UI controls with full

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@@ -179,7 +179,7 @@
\image exporting-from-qt3ds/11-import.png "Import the file"
\li The 2D assets imported from \Q3DS now appear in > \uicontrol Assets.
\image exporting-from-qt3ds/12-imported-image-assets.png "Imported assets in Library"
\image exporting-from-qt3ds/12-imported-image-assets.png "Imported assets in Components"
\li The QML components generated from the imported \Q3DS project now appear
as available imports in \uicontrol Components under \uicontrol {QML Types}.
@@ -189,7 +189,7 @@
\li The imported QML types now appear in \uicontrol Components and can be
added to the project.
\image exporting-from-qt3ds/14-add-myowncluster-to-project.png "MyOwnCluster in Library"
\image exporting-from-qt3ds/14-add-myowncluster-to-project.png "MyOwnCluster in Components"
\endlist
\section2 Adding Components to the Project

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@@ -38,7 +38,7 @@
scene, it can be used to direct what is displayed in a \l {3D Views}
{3D view}.
\image studio-qtquick-3d-components.png "Qt Quick 3D components in Library"
\image studio-qtquick-3d-components.png "Qt Quick 3D components in Components"
Add a camera by dragging-and-dropping one of the camera components from
\uicontrol Components > \uicontrol {Qt Quick 3D} > \uicontrol

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@@ -47,13 +47,13 @@
of the components can be found in different locations in
\uicontrol {Components}.
\image studio-qtquick-3d-shader-utilities.png "Custom shader utilities in Library"
\image studio-qtquick-3d-shader-utilities.png "Custom shader utilities in Components"
You can find additional shader utilities, the \uicontrol Effect and
\uicontrol {Custom Material} components, in
\uicontrol Components > \uicontrol {Qt Quick3D} > \uicontrol {Qt Quick 3D}.
\image studio-qtquick-3d-components.png "Effect and Custom Material Components in Library"
\image studio-qtquick-3d-components.png "Effect and Custom Material Components in Components"
\note In Qt 5 the \uicontrol Effect component is located in
\uicontrol {Qt Quick 3D Effects} >

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@@ -48,7 +48,7 @@
\uicontrol QtQuick3D module to your project, as described in
\l {Adding and Removing Modules}.
\image studio-qtquick-3d-components.png "The Qt Quick 3D section in Library"
\image studio-qtquick-3d-components.png "The Qt Quick 3D section in Components"
\section1 Model Properties

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@@ -118,7 +118,7 @@
\li An image of smoke: \e smoke_01.png
\endlist
\image studio-3d-particles-fire-assets.png "The assets in Library"
\image studio-3d-particles-fire-assets.png "The assets in Assets"
We will also need instances of the following components:

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@@ -44,7 +44,7 @@
\uicontrol {Qt Quick 3D} module to \uicontrol {Components}, as described in
\l {Adding and Removing Modules}.
\image studio-qtquick-3d-components.png "Qt Quick 3D components in Library"
\image studio-qtquick-3d-components.png "Qt Quick 3D components in Components"
You can now drag-and-drop a \uicontrol View3D component to \l Navigator or
to \l {Form Editor}.

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@@ -35,7 +35,7 @@
To make this easier, \QDS provides a set of components called
\e {logic helpers}.
\image studio-logic-helpers.png "Logic Helper component in Library"
\image studio-logic-helpers.png "Logic Helper component in Components"
Logic helpers are available for binding property values using the boolean
AND, NOT, and OR operators, as well as for mapping numbers and numerical

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@@ -34,7 +34,7 @@
dragging-and-dropping them from \uicontrol Components
> \uicontrol {Qt Quick Studio Effects} to the component in \l Navigator.
\image studio-2d-effects.png "Effects tab in Library"
\image studio-2d-effects.png "Effects tab in Components"
\note The availability of effects depends on whether you selected
\uicontrol {Qt 5} or \uicontrol {Qt 6} when \l{Creating Projects}

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@@ -32,7 +32,7 @@
The \uicontrol Component view lists the available components.
\image qtquick-components-tab.png "Library view Components tab"
\image qtquick-components-tab.png "Components view"
\uicontrol Components displays modules that have been
added to your project. In many modules the components have been further