forked from qt-creator/qt-creator
QmlDesigner: Confirm adding existing material to content library
Also remove methods not used anymore and make addLibMaterial() as close as possible to addLib3DItem() in preparation to unifying them. Change-Id: I4b0bbf3667c8203fd71a5440aee02d62a67673ca Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
@@ -14,7 +14,6 @@
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#include <imageutils.h>
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#include <qmldesignerconstants.h>
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#include <qmldesignerplugin.h>
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#include <uniquename.h>
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#include <utils/algorithm.h>
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#include <utils/qtcassert.h>
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@@ -218,64 +217,6 @@ ContentLibraryUserModel::SectionIndex ContentLibraryUserModel::bundleIdToSection
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return {};
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}
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/**
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* @brief Gets unique Qml component and icon file material names from a given name
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* @param defaultName input name
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* @return <Qml, icon> file names
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*/
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QPair<QString, QString> ContentLibraryUserModel::getUniqueLibMaterialNames(const QString &defaultName) const
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{
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const QJsonObject bundleObj = qobject_cast<UserItemCategory *>(
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m_userCategories.at(Items3DSectionIdx))->bundleObjRef();
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return getUniqueLibItemNames(defaultName, bundleObj);
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}
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/**
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* @brief Gets unique Qml component and icon file 3d item names from a given name
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* @param defaultName input name
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* @return <Qml, icon> file names
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*/
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QPair<QString, QString> ContentLibraryUserModel::getUniqueLib3DNames(const QString &defaultName) const
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{
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const QJsonObject bundleObj = qobject_cast<UserItemCategory *>(
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m_userCategories.at(Items3DSectionIdx))->bundleObjRef();
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return getUniqueLibItemNames(defaultName, bundleObj);
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}
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QPair<QString, QString> ContentLibraryUserModel::getUniqueLibItemNames(const QString &defaultName,
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const QJsonObject &bundleObj) const
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{
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QString uniqueQml = UniqueName::generateId(defaultName);
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if (uniqueQml.isEmpty())
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uniqueQml = "Component";
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else
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uniqueQml[0] = uniqueQml.at(0).toUpper();
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uniqueQml.prepend("My");
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QString uniqueIcon = defaultName;
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if (!bundleObj.isEmpty()) {
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const QJsonArray itemsArr = bundleObj.value("items").toArray();
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QStringList itemQmls, itemIcons;
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for (const QJsonValueConstRef &itemRef : itemsArr) {
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const QJsonObject &obj = itemRef.toObject();
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itemQmls.append(obj.value("qml").toString().chopped(4)); // remove .qml
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itemIcons.append(QFileInfo(obj.value("icon").toString()).baseName());
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}
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uniqueQml = UniqueName::generate(uniqueQml, [&] (const QString &name) {
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return itemQmls.contains(name);
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});
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uniqueIcon = UniqueName::generate(uniqueIcon, [&] (const QString &name) {
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return itemIcons.contains(name);
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});
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}
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return {uniqueQml + ".qml", uniqueIcon + ".png"};
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}
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QHash<int, QByteArray> ContentLibraryUserModel::roleNames() const
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{
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static const QHash<int, QByteArray> roles {
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@@ -38,10 +38,6 @@ public:
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bool jsonPropertyExists(const QString &propName, const QString &propValue,
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const QString &bundleId) const;
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QPair<QString, QString> getUniqueLibMaterialNames(const QString &defaultName = "Material") const;
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QPair<QString, QString> getUniqueLib3DNames(const QString &defaultName = "Item") const;
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QPair<QString, QString> getUniqueLibItemNames(const QString &defaultName = "Item",
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const QJsonObject &bundleObj = {}) const;
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void setQuick3DImportVersion(int major, int minor);
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@@ -521,34 +521,57 @@ void ContentLibraryView::applyBundleMaterialToDropTarget(const ModelNode &bundle
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// Add a project material to Content Library's user tab
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void ContentLibraryView::addLibMaterial(const ModelNode &node, const QPixmap &iconPixmap)
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{
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auto compUtils = QmlDesignerPlugin::instance()->documentManager().generatedComponentUtils();
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auto bundlePath = Utils::FilePath::fromString(Paths::bundlesPathSetting() + "/User/materials/");
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QString bundleId = compUtils.userMaterialsBundleId();
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QString name = node.variantProperty("objectName").value().toString();
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if (name.isEmpty())
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name = node.displayName();
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auto [qml, icon] = m_widget->userModel()->getUniqueLibMaterialNames(name);
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QJsonObject &jsonRef = m_widget->userModel()->bundleObjectRef(bundleId);
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QJsonArray itemsArr = jsonRef.value("items").toArray();
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QString iconPath = QLatin1String("icons/%1").arg(icon);
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QString fullIconPath = bundlePath.pathAppended(iconPath).toFSPathString();
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QString qml = nodeNameToComponentFileName(name);
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// save icon
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bool iconSaved = iconPixmap.save(fullIconPath);
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if (!iconSaved)
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qWarning() << __FUNCTION__ << "icon save failed";
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// confirm overwrite if an item with same name exists
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if (m_widget->userModel()->jsonPropertyExists("qml", qml, bundleId)) {
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QMessageBox::StandardButton reply = QMessageBox::question(m_widget, tr("Material Exists"),
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tr("A material with the same name '%1' already "
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"exists in the Content Library, are you sure "
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"you want to overwrite it?")
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.arg(qml), QMessageBox::Yes | QMessageBox::No);
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if (reply == QMessageBox::No)
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return;
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// generate and save material Qml file
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// before overwriting remove old item (to avoid partial items and dangling assets)
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m_widget->userModel()->removeItemByName(qml, bundleId);
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}
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// generate and save Qml file
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auto [qmlString, depAssets] = modelNodeToQmlString(node);
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const QStringList depAssetsList = depAssets.values();
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auto result = bundlePath.pathAppended(qml).writeFileContents(qmlString.toUtf8());
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QTC_ASSERT_EXPECTED(result,);
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// save icon
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QString iconPathTemplate = QLatin1String("icons/%1.png");
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QString iconBaseName = UniqueName::generateId(name, [&] (const QString &currName) {
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return m_widget->userModel()->jsonPropertyExists("icon", iconPathTemplate.arg(currName),
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bundleId);
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});
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QString iconPath = iconPathTemplate.arg(iconBaseName);
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m_iconSavePath = bundlePath.pathAppended(iconPath);
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m_iconSavePath.parentDir().ensureWritableDir();
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bool iconSaved = iconPixmap.save(m_iconSavePath.toFSPathString());
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if (!iconSaved)
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qWarning() << __FUNCTION__ << "icon save failed";
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// add the material to the bundle json
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auto compUtils = QmlDesignerPlugin::instance()->documentManager().generatedComponentUtils();
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QString bundleId = compUtils.userMaterialsBundleId();
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QJsonObject &jsonRef = m_widget->userModel()->bundleObjectRef(bundleId);
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QJsonArray itemsArr = jsonRef.value("items").toArray();
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itemsArr = jsonRef.value("items").toArray();
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itemsArr.append(QJsonObject {
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{"name", name},
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{"qml", qml},
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@@ -572,7 +595,7 @@ void ContentLibraryView::addLibMaterial(const ModelNode &node, const QPixmap &ic
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QTC_ASSERT_EXPECTED(result,);
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}
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m_widget->userModel()->addItem(bundleId, name, qml, QUrl::fromLocalFile(fullIconPath), depAssetsList);
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m_widget->userModel()->addItem(bundleId, name, qml, m_iconSavePath.toUrl(), depAssetsList);
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m_widget->userModel()->refreshSection(bundleId);
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}
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