CMake: Avoid a bit of useless processing when updating the project tree

Do not pass around a list of filenodes with all the known header files.
That list gets converted into a QSet<FilePath> and then that is used.

Just generate the QSet<FilePath> directly and avoid that conversion.

Change-Id: I2444a2a6b4a1600fe476e66673a1a2e9c8900764
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Reviewed-by: hjk <hjk@qt.io>
This commit is contained in:
Tobias Hunger
2019-06-20 15:51:04 +02:00
parent 129c0abb5a
commit add60c0148
7 changed files with 27 additions and 31 deletions

View File

@@ -269,7 +269,7 @@ std::unique_ptr<CMakeProjectNode> ServerModeReader::generateProjectTree(const QL
QHash<Utils::FilePath, ProjectNode *> cmakeListsNodes = addCMakeLists(root.get(),
std::move(cmakeLists));
QVector<FileNode *> knownHeaders;
QSet<FilePath> knownHeaders;
addProjects(cmakeListsNodes, m_projects, knownHeaders);
addHeaderNodes(root.get(), knownHeaders, allFiles);
@@ -755,18 +755,18 @@ void ServerModeReader::fixTarget(ServerModeReader::Target *target) const
void ServerModeReader::addProjects(const QHash<Utils::FilePath, ProjectNode *> &cmakeListsNodes,
const QList<Project *> &projects,
QVector<FileNode *> &knownHeaderNodes)
QSet<FilePath> &knownHeaders)
{
for (const Project *p : projects) {
createProjectNode(cmakeListsNodes, p->sourceDirectory, p->name);
addTargets(cmakeListsNodes, p->targets, knownHeaderNodes);
addTargets(cmakeListsNodes, p->targets, knownHeaders);
}
}
void ServerModeReader::addTargets(
const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
const QList<Target *> &targets,
QVector<ProjectExplorer::FileNode *> &knownHeaderNodes)
QSet<Utils::FilePath> &knownHeaders)
{
for (const Target *t : targets) {
CMakeTargetNode *tNode = createTargetNode(cmakeListsNodes, t->sourceDirectory, t->name);
@@ -802,7 +802,7 @@ void ServerModeReader::addTargets(
}
}
tNode->setLocationInfo(info);
addFileGroups(tNode, t->sourceDirectory, t->buildDirectory, t->fileGroups, knownHeaderNodes);
addFileGroups(tNode, t->sourceDirectory, t->buildDirectory, t->fileGroups, knownHeaders);
}
}
@@ -810,7 +810,7 @@ void ServerModeReader::addFileGroups(ProjectNode *targetRoot,
const Utils::FilePath &sourceDirectory,
const Utils::FilePath &buildDirectory,
const QList<ServerModeReader::FileGroup *> &fileGroups,
QVector<FileNode *> &knownHeaderNodes)
QSet<Utils::FilePath> &knownHeaders)
{
std::vector<std::unique_ptr<FileNode>> toList;
QSet<Utils::FilePath> alreadyListed;
@@ -825,15 +825,14 @@ void ServerModeReader::addFileGroups(ProjectNode *targetRoot,
alreadyListed.insert(fn);
return count != alreadyListed.count();
});
std::vector<std::unique_ptr<FileNode>> newFileNodes
= Utils::transform<std::vector>(newSources,
[f, &knownHeaderNodes](const Utils::FilePath &fn) {
auto node = std::make_unique<FileNode>(fn, Node::fileTypeForFileName(fn));
node->setIsGenerated(f->isGenerated);
if (node->fileType() == FileType::Header)
knownHeaderNodes.append(node.get());
return node;
});
std::vector<std::unique_ptr<FileNode>> newFileNodes = Utils::transform<std::vector>(
newSources, [f, &knownHeaders](const Utils::FilePath &fn) {
auto node = std::make_unique<FileNode>(fn, Node::fileTypeForFileName(fn));
node->setIsGenerated(f->isGenerated);
if (node->fileType() == FileType::Header)
knownHeaders.insert(node->filePath());
return node;
});
std::move(std::begin(newFileNodes), std::end(newFileNodes), std::back_inserter(toList));
}