forked from qt-creator/qt-creator
Add a generic variable chooser widget.
The chooser allows choosing variables from a list, and inserting them into previously focused line edit, text edit, or plain text edit. Variables are now registered with a description in the variable manager. Also make the QT_INSTALL_BINS --> CurrentProject:QT_INSTALL_BINS for consistency.
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116
src/plugins/coreplugin/variablechooser.cpp
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116
src/plugins/coreplugin/variablechooser.cpp
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/**************************************************************************
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**
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** This file is part of Qt Creator
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**
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** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** No Commercial Usage
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**
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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**
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**************************************************************************/
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#include "variablechooser.h"
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#include "ui_variablechooser.h"
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#include "variablemanager.h"
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using namespace Core;
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VariableChooser::VariableChooser(QWidget *parent) :
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QWidget(parent),
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ui(new Ui::VariableChooser),
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m_lineEdit(0),
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m_textEdit(0),
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m_plainTextEdit(0)
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{
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setAttribute(Qt::WA_DeleteOnClose);
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ui->setupUi(this);
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m_defaultDescription = ui->variableDescription->text();
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ui->variableList->setAttribute(Qt::WA_MacSmallSize);
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ui->variableList->setAttribute(Qt::WA_MacShowFocusRect, false);
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ui->variableDescription->setAttribute(Qt::WA_MacSmallSize);
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setWindowFlags(Qt::Tool | Qt::WindowStaysOnTopHint);
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setFocusProxy(ui->variableList);
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VariableManager *vm = VariableManager::instance();
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foreach (const QString &variable, vm->variables()) {
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ui->variableList->addItem(variable);
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}
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connect(ui->variableList, SIGNAL(currentTextChanged(QString)),
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this, SLOT(updateDescription(QString)));
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connect(ui->variableList, SIGNAL(itemActivated(QListWidgetItem*)),
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this, SLOT(handleItemActivated(QListWidgetItem*)));
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connect(qApp, SIGNAL(focusChanged(QWidget*,QWidget*)),
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this, SLOT(updateCurrentEditor(QWidget*)));
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updateCurrentEditor(qApp->focusWidget());
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}
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VariableChooser::~VariableChooser()
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{
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delete ui;
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}
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void VariableChooser::updateDescription(const QString &variable)
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{
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if (variable.isNull())
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ui->variableDescription->setText(m_defaultDescription);
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else
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ui->variableDescription->setText(VariableManager::instance()->variableDescription(variable));
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}
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void VariableChooser::updateCurrentEditor(QWidget *widget)
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{
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if (QLineEdit *lineEdit = qobject_cast<QLineEdit *>(widget)) {
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m_lineEdit = lineEdit;
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m_textEdit = 0;
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m_plainTextEdit = 0;
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} else if (QTextEdit *textEdit = qobject_cast<QTextEdit *>(widget)) {
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m_lineEdit = 0;
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m_textEdit = textEdit;
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m_plainTextEdit = 0;
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} else if (QPlainTextEdit *plainTextEdit = qobject_cast<QPlainTextEdit *>(widget)) {
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m_lineEdit = 0;
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m_textEdit = 0;
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m_plainTextEdit = plainTextEdit;
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}
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}
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void VariableChooser::handleItemActivated(QListWidgetItem *item)
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{
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if (item)
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insertVariable(item->text());
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}
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void VariableChooser::insertVariable(const QString &variable)
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{
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const QString &text = QLatin1String("${") + variable + QLatin1String("}");
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if (m_lineEdit) {
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m_lineEdit->insert(text);
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} else if (m_textEdit) {
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m_textEdit->insertPlainText(text);
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} else if (m_plainTextEdit) {
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m_plainTextEdit->insertPlainText(text);
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}
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}
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