Doc: Use active voice instead of passive voice

This fixes issues found by vale.

Change-Id: Ic3495633cc3aabd000e53b4a4107b9bccde28005
Reviewed-by: Andreas Eliasson <andreas.eliasson@qt.io>
This commit is contained in:
Leena Miettinen
2022-11-02 16:51:20 +01:00
parent c6e08d6940
commit b59ad8b0a9
32 changed files with 303 additions and 319 deletions

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@@ -189,7 +189,7 @@
\section1 Running the Application
The application is complete and ready to be deployed to a device:
You can now deploy the application to a device:
\list 1
@@ -199,8 +199,8 @@
\li Connect the device to the development PC.
If you are using a device running Android v4.2.2, it should prompt you to
verify the connection to allow USB debugging from the PC it is connected
to. To avoid such prompts every time you connect the device, select the
verify the connection to allow USB debugging from the PC. To avoid such
prompts every time you connect the device, select the
\uicontrol {Always allow from this computer} check box, and then select
\uicontrol OK.

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@@ -48,7 +48,7 @@
\section1 Creating Custom QML Types
Because the \l Window QML type requires states to be added into child
Because the \l Window QML type requires that you add states into child
components, we use the wizard to create a custom QML type called
\e Page that we will refer to from \e main.qml.
@@ -126,7 +126,7 @@
To make the image move between the rectangles when users click them, we add
states to the Page component, where we change the values of the \c x and
\c y properties of \e icon to match those of the middle right and top left
rectangles. To make sure that the image is displayed within the rectangle
rectangles. To make sure that the image stays within the rectangle
when the view is scaled on different sizes of screens, we \e bind the values
of the \c x and \c y properties of \e icon to those of the rectangles:

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@@ -48,7 +48,7 @@
applications for mobile devices, select kits also for Android and
iOS.
\note Kits are listed if they have been specified in \uicontrol Edit
\note The list shows kits that you specify in \uicontrol Edit
> \uicontrol Preferences > \uicontrol Kits (on Windows and Linux)
or in \uicontrol {\QC} > \uicontrol Preferences >
\uicontrol Kits (on \macos).