Merge remote-tracking branch 'origin/3.3'

Conflicts:
	src/plugins/cppeditor/cppdocumentationcommenthelper.cpp

Change-Id: I2cf25eba1de149765a6c44ad354d606ce9de512d
This commit is contained in:
Eike Ziller
2015-01-08 10:38:20 +01:00
72 changed files with 4939 additions and 3784 deletions

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@@ -147,7 +147,7 @@
The anddroiddeployqt tool uses the information in the project .pro file to
create APKs. For more information about the qmake variables
that you can set in the .pro file to tailor the APK, see
\l{Deploying an Application on Android#qmake-variables}{qmake Variables}.
\l{Deploying an Application on Android}.
You can view information about what the anddroiddeployqt tool is doing in
the \uicontrol {Compile Output} pane. To view additional information, select the

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@@ -198,7 +198,7 @@
{Qt application}, and therefore, it accepts the command line options
that all Qt applications accept. For example, you can use the \c {-style} and
\c {-stylesheet} options to apply custom styles and
\l{QApplication#stylesheet}{stylesheets}.
\l{Qt Style Sheets}{stylesheets}.
The styling is only applied during the current session.
Exercise caution when applying styles, as overriding the existing styling

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@@ -24,7 +24,7 @@
/*!
\contentspage {Qt Creator Manual}
\previouspage creator-project-wizards.html
\previouspage creator-project-wizards-xml.html
\page creator-version-control.html
\nextpage creator-configuring-projects.html

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\b {Has a reported issue been addressed?}
You can look up any issue in the
\l{http://bugreports.qt-project.org/}{Qt bug tracker}.
\l{https://bugreports.qt.io/}{Qt bug tracker}.
\include widgets/creator-faq-qtdesigner.qdocinc

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@@ -35,7 +35,7 @@
bugs.
For a list of fixed issues and added features, see the changelog file in
the \c{qtcreator\dist} folder or the \l{http://bugreports.qt-project.org}
the \c{qtcreator\dist} folder or the \l{https://bugreports.qt.io}
{Qt Bug Tracker}.
\section1 General Issues
@@ -56,7 +56,7 @@
\li Qt 4.7.4 is known to contain a bug exposed by g++ 4.6 which triggers
a crash in \QC. For more information, see
\l{http://bugreports.qt-project.org/browse/QTBUG-21265}{QTBUG-21265}
\l{https://bugreports.qt.io/browse/QTBUG-21265}{QTBUG-21265}
\li The Okteta KDE custom widget plugin might be installed as part of
some Linux distributions. It can cause Qt Designer to crash. For
@@ -67,7 +67,7 @@
\li \l{http://bugs.launchpad.net/ubuntu/+source/kdeutils/+bug/662005}
{Ubuntu bug 662005}
\li \l{http://bugreports.qt-project.org/browse/QTBUG-12025}
\li \l{https://bugreports.qt.io/browse/QTBUG-12025}
{QTBUG-12025}
\endlist

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Qt provides support for integration with OpenGL implementations on all
platforms, which allows you to display hardware accelerated 3D graphics
alongside a more conventional user interface. For more information, see
\l{Qt Gui#opengl-and-opengl-es-integration}{OpenGL and OpenGL ES integration}.
\l{Qt GUI}.
You can use the QOpenGLShader class to compile OpenGL shaders written in the
OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language

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/****************************************************************************
**
** Copyright (c) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator
**
**
** GNU Free Documentation License
**
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
**
****************************************************************************/
// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************
/*!
\contentspage {Qt Creator Manual}
\previouspage creator-project-wizards.html
\page creator-project-wizards-json.html
\nextpage creator-project-wizards-xml.html
\title Adding JSON-Based Wizards
\image qtcreator-new-qt-gui-application.png
The JSON-based wizards are displayed in the \uicontrol New dialog. To
customize them, copy a directory that contains a wizard.json file in
\c {share/qtcreator/templates/wizards/} and modify it to fit your needs.
After you run qmake and restart \QC, the wizard name appears in the
selected or added category. For each wizard, an icon, a display name, and
a description are displayed.
JSON-based wizard template directories contain a JSON configuration file
called wizard.json and the template files. The configuration file contains
sections that specify information about the wizard, variables that you can
use, wizard pages, and generators for creating files.
\section1 Using Variables in Wizards
You can use variables (\c %{<variableName>}) in the configuration and
template source files. A set of variables is predefined by the wizards and
their pages. You can introduce new variables as shortcuts to be used later.
Define the variable key names and values in the \c options section in the
.json file.
The variables always return strings. In places where a boolean value is
expected and a string is given, an empty string is treated as \c false and
anything else as \c true. A common pitfall is that a string containing
\c "false" is not empty and is therefore treated as the value \c true when
converted to a boolean value. To avoid this pitfall, use the following type
of construction:
\code
{"condition": "%{JS: ('%{VersionControl}' === 'G.Git') ? 'yes' : ''}"
\endcode
\section1 Localizing Wizards
If a setting name starts with the \c tr prefix, the value is visible to
users and should be translated. If the new wizard is included in the \QC
sources, the translatable strings appear in the \QC translation files and
can be translated as a part of \QC. Alternatively, you can place the
translations in the .json file using the following syntax:
\code
"trDisplayName": { "C": "default", "en_US": "english", "de_DE": "deutsch" }
\endcode
For example:
\code
"trDisplayName": { "C": "Project Location", "en_US": "Project Location", "de_DE": "Projekt Verzeichnis" }
\endcode
\section1 Creating Wizards
\QC contains wizards for adding classes, files, and projects. You can
use them as basis for adding your own wizards. We use the C++ wizard
to explain the process and the sections and settings in the .json file.
\image qtcreator-cpp-class-wizard.png
For more information about the pages and widgets that you can add, see
\l {Available Pages} and \l{Available Widgets}.
To create a JSON-based C++ class wizard:
\list 1
\li Make a copy of \c {share/qtcreator/templates/wizards/classes/cpp}
and rename it.
\li Right-click the project name in \uicontrol Projects and select
\uicontrol {Run qmake} to register the new wizard. Basically, qmake
generates a fixed list of files to copy. Therefore, you need to run
qmake each time the names or locations of the files change.
\li Open the wizard configuration file, \c wizard.json for editing:
\list
\li The following settings determine the type of the wizard and
its place in the \uicontrol New dialog:
\code
"version": 1,
"kind": "class",
"id": "A.Class",
"category": "O.C++",
\endcode
\list
\li \c version is the version of the file contents. Do not
modify this value.
\li \c kind specifies the type of the wizard: \c class,
\c file, or \c project.
\li \c id is the unique identifier for your wizard. You can
use a leading letter to specify the position of the
wizard within the \c category.
\li \c category is the category in which to place the wizard
in the list. You can use a leading letter to specify the
position of the category in the list in the
\uicontrol New dialog.
\li \c disabled is set to to \c true to hide the wizard. By
default, it is set to \c{false}.
\endlist
\li The following settings specify the icon and text that appear in
the \uicontrol New dialog:
\code
"trDescription": "Creates a C++ header and a source file for a new class that you can add to a C++ project.",
"trDisplayName": "C++ Class",
"trDisplayCategory": "C++",
"icon": "../../global/genericfilewizard.png",
"featuresRequired": [ "Plugin.CppEditor" ],
\endcode
\list
\li \c trDescription appears in the right-most panel when
\c trDisplayCategory is selected.
\li \c trDisplayName appears in the middle panel when
\c trDisplayCategory is selected.
\li \c trDisplayCategory appears in the \uicontrol New dialog,
under \uicontrol Projects.
\li \c icon appears next to the \c trDisplayName in the middle
panel when \c trDisplayCategory is selected. We recommend
that you specify the path relative to the wizard.json file,
but you can also use an absolute path.
\li \c featuresRequired specifies the \QC features that the
wizard depends on. If a required feature is missing, the
wizard is hidden. For example, if the CppEditor plugin is
disabled, the C++ Class wizard is hidden.
\li \c featuresPreferred specifies the build and run kits to
preselect.
\li \c platformIndependent is set to \c true if the wizard is
supported by all target platforms. By default, it is set to
\c{false}.
\endlist
\li The \c options section contains an array of objects with \e key
and \e value attributes. You can define your own variables to
use in the configuration and template source files, in addition
to the predefined variables. For example, the following
variables are used in the C++ class creation wizard:
\code
"options":
[
{ "key": "TargetPath", "value": "%{Path}" },
{ "key": "HdrPath", "value": "%{Path}/%{HdrFileName}" },
{ "key": "SrcPath", "value": "%{Path}/%{SrcFileName}" },
{ "key": "CN", "value": "%{JS: Cpp.className('%{Class}')}" },
{ "key": "Base", "value": "%{JS: ( '%{BaseCB}' === '' ) ? '%{BaseEdit}' : '%{BaseCB}'}" },
{ "key": "isQObject", "value": "%{JS: ('%{Base}' === 'QObject' || '%{Base}' === 'QWidget' || '%{Base}' === 'QMainWindow' || '%{Base}' === 'QDeclarativeItem' || '%{Base}' === 'QQuickItem' ) ? 'yes' : ''}" },
{ "key": "GUARD", "value": "%{JS: Cpp.classToHeaderGuard('%{Class}', '%{JS: Util.preferredSuffix('text/x-c++hdr')}')}" },
{ "key": "SharedDataInit", "value": "%{JS: ('%{IncludeQSharedData}') ? 'data(new %{CN}Data)' : '' }" }
],
\endcode
This section is optional. For more examples of variables, see
the wizard.json files for other wizards.
\li The \c pages section specifies the wizard pages. The pages
used depend on the wizard type. You can add standard pages to
wizards or create new pages using the available widgets. The
following settings specify the display name, title, and type of
the page:
\code
"pages":
[
{
"trDisplayName": "Define Class",
"trShortTitle": "Details",
"typeId": "Fields",
"data" :
[
{
"name": "Class",
"trDisplayName": "Class name:",
"mandatory": true,
"type": "LineEdit",
"data": { "validator": "(?:(?:[a-zA-Z_][a-zA-Z_0-9]*::)+[a-zA-Z_][a-zA-Z_0-9]*|)" }
},
...
]
\endcode
\list
\li \c typeId specifies the page to use: \c Fields, \c File,
\c Form, \c Kits, \c Project, or \c Summary. Full page
ID, as used in the code, consists of the \c typeId
prefixed with \c {"PE.Wizard.Page."}. For more
information, about the pages, see \l{Available Pages}.
\li \c trDisplayName specifies the title of the page. By
default, the page title is used.
\li \c trShortTitle specifies the title used in the sidebar
of the Wizard. By default, the page title is used.
\li \c trSubTitle specifies the subtitle of the page. By
default, the page title is used.
\li \c index is an integer value that specifies the page ID.
It is automatically assigned if you do not set it.
\li \c enabled is set to \c true to show the page and to
\c false to hide it.
\li \c data specifies the wizard pages. In the C++ wizard,
it specifies a \c Fields page and a \c Summary page. The
\c Fields page contains the \c CheckBox, \c ComboBox,
\c LineEdit, \c PathChooser, and \c Spacer widgets. For
more information about the widgets, see
\l{Available Widgets}.
\endlist
\li The \c generators section specifies the files to be added to the
project:
\code
"generators":
[
{
"typeId": "File",
"data":
[
{
"source": "file.h",
"target": "%{HdrPath}",
"openInEditor": true
},
{
"source": "file.cpp",
"target": "%{SrcPath}",
"openInEditor": true
}
]
\endcode
\list
\li \c typeId specifies the type of the generator. Currently,
only \c File is supported.
\li \c data spefices the files to generate. For a each file
to be generated, specify the following values:
\list
\li \c source specifies the path and filename of the
template file relative to the wizard.json file.
\li \c target specifies the location of the generated
file, either absolute or relative to
\c %{TargetPath}, which is usually set by one of the
wizard pages.
\li \c openInEditor opens the file in the appropriate
editor if it is set to \c{true}.
\li \c openAsProject opens the project file in \QC if it
is set to \c{true}.
\li \c condition generates the file if the condition
returns \c{true}. For more information, see
\l{Using Variables in Wizards}.
\endlist
\endlist
\endlist
\endlist
\section1 Available Pages
You can add predefined pages to wizards by specifying them in the \c pages
section of a wizard.json file.
\section2 Field Page
A Field page has the \c typeId value \c Field and contains widgets. For more
information about widget definitions, see \l{Available Widgets}.
\code
"pages":
[
{
"trDisplayName": "Define Class",
"trShortTitle": "Details",
"typeId": "Fields",
"data" :
[
{
"name": "Class",
"trDisplayName": "Class name:",
"mandatory": true,
"type": "LineEdit",
"data": { "validator": "(?:(?:[a-zA-Z_][a-zA-Z_0-9]*::)+[a-zA-Z_][a-zA-Z_0-9]*|)" }
},
...
],
\endcode
\section2 File Page
A File page has the \c typeId value \c File. You can leave out the \c data
key or assign an empty object to it.
\code
{
"trDisplayName": "Location",
"trShortTitle": "Location",
"typeId": "File"
},
\endcode
The page evaluates \c InitialFileName and \c InitialPath from the wizard to
set the initial path and filename. The page sets \c TargetPath to the full
path of the file to be created.
\section2 Form Page
A Form page has the \c typeId value \c Form. You can leave out the \c data
key or assign an empty object to it.
\code
{
"trDisplayName": "Choose a Form Template",
"trShortTitle": "Form Template",
"typeId": "Form"
},
\endcode
The page sets \c FormContents to an array of strings with the form contents.
\section2 Kits
A Kits page has the \c typeId value \c Kits. The \c data section of a Kits
page contains an object with the field \c projectFilePath set.
\code
{
"trDisplayName": "Kit Selection",
"trShortTitle": "Kits",
"typeId": "Kits",
"enabled": "%{IsTopLevelProject}",
"data": { "projectFilePath": "%{ProFileName}" }
},
\endcode
The page evaluates \c Platform to set the platform selected in
\uicontrol File > \uicontrol New, \c PreferredFeatures to set the preferred
features for the project, and \c RequiredFeatures to set the required
features for the project. The feature set is used to determine which kits to
display and pre-select for the project.
\section2 Project
A Project page has the \c typeId value \c Project. It contains no data or an
empty object.
\code
{
"trDisplayName": "Project Location",
"trShortTitle": "Location",
"typeId": "Project"
},
\endcode
The page evaluates \c InitialPath to set the initial project path. The page
sets \c ProjectDirectory and \c TargetPath to the project directory.
\section2 Summary
A Summary page has the \c typeId value \c Summary. It contains no data or
an empty object.
\code
{
"trDisplayName": "Project Management",
"trShortTitle": "Summary",
"typeId": "Summary"
}
\endcode
The page sets \c IsSubproject to an empty string if this is a toplevel
project and to \c yes otherwise. It sets \c VersionControl to the ID of the
version control system in use.
\section1 Available Widgets
You can add the following widgets on a Field page:
\list
\li Check Box
\li Combo Box
\li Label
\li Line Edit
\li Path Chooser
\li Spacer
\li Text Edit
\endlist
Specify the following settings for each widget:
\list
\li \c name specifies the widget name. This name is used as the variable
name to access the value again.
\li \c trDisplayName specifies the label text visible in the UI (if
\c span is not \c true).
\li \c type specifies the type of the widget: \c CheckBox, \c ComboBox,
\c Label, \c LineEdit, \c PathChooser, \c Spacer, and \c TextEdit.
\li \c data specifies settings for the widget:
\list
\li \c visible is set to \c true if the widget is visible, otherwise
it is set to \c false. By default, it is set to \c true.
\li \c enabled is set to \c true if the widget is enabled, otherwise
it is set to \c false. By default, it is set to \c true.
\li \c mandatory is set to \c true if this widget must have a value
for the \uicontrol Next button to become enabled. By default, it
is set to \c true.
\li \c span is set to hide the label and to span the form. By
default, it is set to \c false. For more information, see
\l{Using Variables in Wizards}.
\endlist
The additional settings available for a particular widget are described
in the following sections.
\endlist
\section2 Check Box
\code
{
"name": "IncludeQObject",
"trDisplayName": "Include QObject",
"type": "CheckBox",
"data":
{
"checkedValue": "QObject",
"uncheckedValue": "",
"checked": "%{JS: ('%{BaseCB}' === 'QObject' ) ? 'yes' : ''}"
}
},
\endcode
\list
\li \c checkedValue specifies the value to set when the check box is
enabled. By default, set to \c 0.
\li \c uncheckedValue specifies the value to set when the check box is
disabled. By default, set to \c 1.
\li \c checked is set to \c true if the check box is enabled, otherwise
\c{false}.
\endlist
\section2 Combo Box
\code
{
"name": "BaseCB",
"trDisplayName": "Base class:",
"type": "ComboBox",
"data":
{
"items": [ { "trKey": "<Custom>", "value": "" },
"QObject", "QWidget", "QMainWindow", "QDeclarativeItem", "QQuickItem" ]
}
},
\endcode
\list
\li \c items specifies a list of items to put into the combo box. The
list can contain both JSON objects and plain strings. For JSON
objects, define \c trKey and \c value pairs, where the \c trKey is
the list item visible to users and \c value contains the data
associated with the item.
\li \c index specifies the index to select when the combo box is
enabled. By default, it is set to \c 0.
\li \c disabledIndex specifies the index to show if the combo box is
disabled.
\endlist
\section2 Label
\code
{
"name": "LabelQQC_1_0",
"type": "Label",
"span": true,
"visible": "%{( '%{CS}' === 'QQC_1_0' ) ? 'yes' : ''}",
"data":
{
"wordWrap": true,
"trText": "Creates a deployable Qt Quick 2 application using Qt Quick Controls. Requires Qt 5.1 or newer."
}
},
\endcode
\list
\li \c wordWrap is set to \c true to enable word wrap. By default, it is
set to \c{false}.
\li \c trText contains the label text to display.
\endlist
\section2 Line Edit
\code
{
"name": "Class",
"trDisplayName": "Class name:",
"mandatory": true,
"type": "LineEdit",
"data": { "validator": "(?:(?:[a-zA-Z_][a-zA-Z_0-9]*::)+[a-zA-Z_][a-zA-Z_0-9]*|)" }
},
{
"name": "BaseEdit",
"type": "LineEdit",
"enabled": "%{JS: ( '%{BaseCB}' === '' ) ? 'yes' : ''}",
"mandatory": false,
"data":
{
"trText": "%{BaseCB}",
"trDisabledText": "%{BaseCB}"
}
},
\endcode
\list
\li \c trText specifies the default text to display.
\li \c trDisabledText specifies the text to display in a disabled field.
\li \c trPlaceholder specifies the placeholder text.
\li \c validator specifies a QRegularExpression to validate the line
edit against.
\li \c fixup specifies a variable that is used to fix up the string.
For example, to turn the first character in the line edit to upper
case.
\endlist
\section2 Path Chooser
\code
{
"name": "Path",
"type": "PathChooser",
"trDisplayName": "Path:",
"mandatory": true,
"data":
{
"kind": "existingDirectory",
"basePath": "%{InitialPath}",
"path": "%{InitialPath}"
}
},
\endcode
\list
\li \c path specifies the selected path.
\li \c basePath specifies a base path that lookups are relative to.
\li \c kind defines what to look for: \c existingDirectory,
\c directory, \c file, \c saveFile, \c existingCommand, \c command,
or \c any.
\endlist
\section2 Spacer
\code
{
"name": "Sp1",
"type": "Spacer",
"data":
{
"factor": 2
}
},
\endcode
The \c factor setting specifies the factor (an integer) to multiply the
layout spacing for this spacer.
\section2 Text Edit
\code
{
"name": "TextField",
"type": "TextEdit",
"data" :
{
"trText": "This is some text",
"richText": true
}
}
\endcode
\list
\li \c trText specifies the text to display.
\li \c trDisabledText specifies the text to display when the text edit
is disabled.
\li \c richText is set to \c true for rich text, otherwise \c{false}.
\endlist
*/

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/****************************************************************************
**
** Copyright (c) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator
**
**
** GNU Free Documentation License
**
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
**
****************************************************************************/
// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************
/*!
\contentspage {Qt Creator Manual}
\previouspage creator-project-wizards-json.html
\page creator-project-wizards-xml.html
\nextpage creator-version-control.html
\title Adding XML-Based Wizards
To display the XML-based example wizards in \QC, rename wizard_sample.xml as wizard.xml in the
\c {\share\qtcreator\templates\wizards\helloworld} and
\c {\share\qtcreator\templates\wizards\listmodel} folders. After
you restart \QC, the \uicontrol {Custom Classes}
and \uicontrol {Custom Projects} categories (1) appear in the \uicontrol New dialog. For
each category, an icon (2), a display name (3), and a description (4) are
displayed.
\image qtcreator-custom-project-wizards.png "The New dialog with custom projects and classes"
Files can be generated by using either \l{Processing Template Files}
{templates} or \l{Using Generator Scripts}{generator scripts}, where a
script is called to create the files.
\note The generator option mainly exists to accommodate existing generator
scripts or cases where complicated algorithmic logic is required when
generating files. Writing cross-platform scripts is inherently difficult,
and therefore, it is not recommended for new wizards.
XML-based wizard template directories contain an XML configuration file
called wizard.xml, the template source files, and optionally, the generator
script.
\section1 Creating XML-Based Project Wizards
To create an XML-based project wizard:
\list 1
\li Make a copy of the \c {share/qtcreator/templates/wizards/helloworld}
or \c {share/qtcreator/templates/wizards/listmodel} folder.
\li Modify the wizard_example.xml file.
\li The following code determines the type of the wizard and its place
in the \uicontrol New dialog:
\code
<wizard version="1" kind="project"
class="qmakeproject" firstpage="10"
id="A.HelloWorld" category="B.CustomProjects">
\endcode
\list
\li \c version is the version of the file contents. Do not modify
this value.
\li \c kind specifies the type of the wizard: \c project or
\c class.
\li \c class specifies the type of the project. This attribute is
optional. Use the value \c qmakeproject to add Qt specific pages.
\li \c firstpage specifies the place of the new page in the standard
project wizard. The value 10 ensures that the custom page
appears after the standard pages, as the last page of the
wizard.
\li \c id is the unique identifier for your wizard. The letter
specifies the position of the wizard within the \c category. The
HelloWorld wizard appears as the first wizard in the second
category in the \uicontrol New dialog.
\li \c category is the category in which to place the wizard in the
list. The letter specifies the position of the category in the
list in the \uicontrol New dialog.
\endlist
\li The following code specifies the icon and text that appear in the
\uicontrol New dialog:
\code
<icon>console.png</icon>
<description>Creates a hello-world-project with custom message.</description>
<description xml:lang="de">Erzeugt ein Hello-Welt-Projekt mit einer Nachricht.</description>
<displayname>Hello World</displayname>;
<displayname xml:lang="de">Hallo Welt</displayname>;
<displaycategory>Custom Projects</displaycategory>
<displaycategory xml:lang="de">Benutzerdefinierte Projekte</displaycategory>
\endcode
\list
\li \c displayCategory appears in the \uicontrol New dialog, under
\uicontrol Projects.
\li \c icon appears next to the \c displayName in the middle panel
when \c displayCategory is selected.
\li \c description appears in the right-most panel when
\c displayCategory is selected.
You can add translations as values for the text elements. Specify the target
language as an attribute for the element. Use locale names (QLocale).
For example, \c {xml:lang="de"}.
\endlist
\li Files to be added to the project:
\list
\li Template-based: The following code specifies the files to add to
the project:
\code
<files>
<file source="main.cpp" openeditor="true" />
<file source="project.pro" target="%ProjectName%.pro" openproject="true" />
<file source="icon.png" target="%ProjectName%.png" binary="true" />
\endcode
\list
\li \c source specifies the file to copy to the project. The
files must be located in the wizard folder.
\li \c openeditor indicates that the file is to be opened in an
editor after the wizard has finished.
\li \c binary indicates that the file is a binary file (for
example, an image file). It is to be copied to the target
folder as is. Placeholders are not replaced with values.
\li \c target specifies the new filename for the file. The
\c {%ProjectName%} variable is replaced with the string that
users specify in the \uicontrol Name field on the first page of
the wizard.
\li \c openproject indicates that the file is a project file
which is to be opened after the wizard has finished.
\endlist
See also \l{Processing Template Files}.
\li Generator-script: The following code specifies that the script
\c generate.pl is to be used to create the files:
\code
<generatorscript binary="generate.pl">
<argument value="--class-name=%ClassName%"/>
<argument value="--project-name=%ProjectName%"/>
<argument value="--header-suffix=%CppHeaderSuffix%" omit-empty="true"/>
<argument value="--source-suffix=%CppSourceSuffix%" omit-empty="true"/>
<argument value="--description=%Description%" omit-empty="true" write-file="true"/>
</generatorscript>
\endcode
In each argument, the field placeholders are replaced by the
field values. There are additional boolean attributes which give
fine-grained control:
\list
\li \c omit-empty specifies that complete argument is to be
omitted when all placeholders expand to empty values. In
the above example, the option \c --source-suffix will
not be passed to the script if the value is empty.
\li \c write-file indicates that instead of the expanded
value, the value will be written to a temporary file and
its file name will be passed to the script instead. This
is useful for multi-line text fields.
\endlist
See also \l{Using Generator Scripts}.
\endlist
\li The following code creates a page that specifies settings for the project:
\code
<!-- Create a 2nd wizard page with parameters -->
<fieldpagetitle>Hello World Parameters</fieldpagetitle>
<fieldpagetitle xml:lang="de">Hallo Welt Parameter</fieldpagetitle>
<fields>
<field mandatory="true" name="MESSAGE">
<fieldcontrol class="QLineEdit" validator='^[^"]+$' defaulttext="Hello world!" placeholdertext="Enter a message"/>
<fielddescription>Hello world message:</fielddescription>
<fielddescription xml:lang="de">Hallo-Welt-Nachricht:</fielddescription>
</field>
</fields>
\endcode
\list
\li \c fieldpagetitle specifies the title of the page.
\li \c fields specifies the user interface objects on the page.
\li \c field specifies one object. You can use a set of interface objects
from QtWidgets classes, derived from QWidget, to create fields. This example
uses QLineEdit to create an input field. For more information about the objects
that you can add, see \l {Supported Widgets}.
\li \c mandatory specifies whether the field is mandatory (\c true or
\c false). For more information, see QWizardPage::registerField().
\li \c name specifies a name that you can use as a placeholder variable in the
template file (for example, \c {%MESSAGE%}).
\li \c class specifies the type of the \c fieldcontrol. The XML attributes that you
can specify for the field depend on the field type.
\li For a QLineEdit, \c validator specifies a regular expression to check the
characters allowed in the field.
\li \c defaulttext specifies text that appears in the field by
default.
\li For a QLineEdit, \c placeholdertext specifies placeholder text that appears in the
field.
\li \c fielddescription specifies the field name that appears on the
wizard page.
\endlist
\endlist
\section1 Creating Class Wizards
The wizard.xml file for a class wizard is very similar to that for a project
wizard. The differences are discussed below.
To create a class wizard:
\list 1
\li The following code specifies settings for the wizard:
\code
<wizard version="1" kind="class" id="A.ListModel" category="B.CustomClasses">
<description>Creates a QAbstractListModel implementation.</description>
<description xml:lang="de">Erzeugt eine Implementierung von QAbstractListModel.</description>
<displayname>QAbstractListModel implementation</displayname>
<displayname xml:lang="de">Implementierung von QAbstractListModel</displayname>
<displaycategory>Custom Classes</displaycategory>
<displaycategory xml:lang="de">Benutzerdefinierte Klassen</displaycategory>
\endcode
For more information about the elements and their values, see
\l {Creating XML-Based Project Wizards}.
\li The following code specifies the files to add to the project:
\code
<files>
<file source="listmodel.cpp" target="%ClassName:l%.%CppSourceSuffix%" openeditor="true" />
<file source="listmodel.h" target="%ClassName:l%.%CppHeaderSuffix%" openeditor="true" />
</files>
\endcode
Here, \c target contains the following variables that are used to
construct the filename:
\list
\li \c {%ClassName:l%} is replaced with the value of the
\c ClassName field. The modifier \c l converts the string to
lower case, to observe Qt conventions.
\li \c {%CppSourceSuffix%} and \c {%CppHeaderSuffix%} are
pre-defined. For more information, see
\l{Pre-defined Standard Variables}.
\endlist
\code
<!-- Create parameter wizard page -->
<fieldpagetitle>ListModel parameters</fieldpagetitle>
<fieldpagetitle xml:lang="de">Parameter des ListModel</fieldpagetitle>
<fields>
<field name="ClassName">
<fieldcontrol class="QLineEdit" validator="^[a-zA-Z0-9_]+$" defaulttext="MyListModel" />
<fielddescription>Class name:</fielddescription>
<fielddescription xml:lang="de">Klassenname:</fielddescription>
</field>
<field name="Datatype">
<fieldcontrol class="QComboBox" defaultindex="0">
<comboentries>
<comboentry value="QString">
<comboentrytext>class QString</comboentrytext>
<comboentrytext xml:lang="de">Klasse QString</comboentrytext>
</comboentry>
<comboentry value="int">
<comboentrytext>Integer</comboentrytext>
<comboentrytext xml:lang="de">Ganzzahlwert</comboentrytext>
</comboentry>
</comboentries>
</fieldcontrol>
<fielddescription>Data type:</fielddescription>
<fielddescription xml:lang="de">Datentyp:</fielddescription>
</field>
</fields>
\endcode
In addition to QLineEdit, QComboBox is used in the class wizard to
create a field. Specify the following XML attributes:
\list
\li \c defaultindex specifies which comboentry is displayed by default. In the above
example, "0" means that the first comboentry is the default value.
\li \c comboentries specifies the options in the combobox.
\li \c value specifies the type of each \c comboentry, QString or integer.
\li \c comboentrytext specifies the text of the entry.
\endlist
\endlist
\section1 Supported Widgets
You can use the following interface objects to create fields in the wizards:
\list
\li PathChooser utility to set paths
\li Check boxes with text labels (QCheckBox)
\li Combined button and popup lists (QComboBox)
\li One-line text editors (QLineEdit)
\li Multi-line rich text editors (QTextEdit)
\endlist
Using QLineEdit and QComboBox is described in the previous sections.
The following sections show examples of using the other classes and describe the XML
attributes that you can specify for the \c fieldcontrol element of a field in a particular
\c class.
\section2 Path Choosers
\code
<field mandatory="true" name="QtCreatorSources">
<fieldcontrol class="Utils::PathChooser" defaulttext="" expectedkind="existingdirectory"/>
<fielddescription>Qt Creator sources:</fielddescription>
</field>
\endcode
The \c defaulttext attribute specifies text that appears in the field by default.
The text attribute \c expectedkind specifies which type of path is expected:
\list
\li \c any accepts any kind of path.
\li \c file expects a file.
\li \c directory expects a directory.
\li \c existingdirectory expects an existing directory.
\li \c command expects an executable file.
\li \c existingcommand expects an existing, executable file.
\endlist
\section2 Check Boxes
To make check boxes appear selected by default, set the \c fieldcontrol attribute
\c defaultvalue to \c true. Any other value or omitting the attribute makes the check box
appear not selected.
For example:
\code
<field name="CONSOLE">
<fieldcontrol class="QCheckBox" defaultvalue="true"/>
<fielddescription>Console application</fielddescription>
</field>
\endcode
For more examples about using check boxes, see \l{Processing Template Files}.
\section2 Text Editors
\code
<field name="License">
<fieldcontrol class="QTextEdit" defaulttext="Put your license text here" />
<fielddescription>License:</fielddescription>
</field>
\endcode
The \c defaulttext attribute specifies text that appears in the field by default.
The boolean attribute \c acceptRichText sets the property QTextEdit::acceptRichText.
It is disabled by default (as opposed to the default value of QTextEdit::acceptRichText)
to prevent pasting of rich text with formatting, which is not desirable for code templates.
\section1 Processing Template Files
When processing a template source file, placeholders specifying the field
names in the format \c{%FIELDNAME%} are replaced by the values entered by
the user. In addition, modifier characters are supported. For example,
\c{%FIELDNAME:u%} specifies that the value is converted to upper case. This
enables generating header guards for C++ header files.
The following modifier characters are supported:
\list
\li \c{l} for lower case.
\li \c{u} for upper case.
\li \c{c} for upper case initial letter ("project" > "Project").
\endlist
In the \c{helloworld} example, the placeholder \c %NETWORK% is used together with the
QCheckBox class. The following line is added to the project file:
\code
%NETWORK%QT += network
\endcode
And the following field is specified in the wizard.xml:
\code
<field name="NETWORK">
<fieldcontrol class="QCheckBox" truevalue="" falsevalue="# "/>
<fielddescription>Include network module</fielddescription>
<fielddescription xml:lang="de">Netzwerk-Modul verwenden</fielddescription>
</field>
\endcode
If the checkbox is checked, the placeholder is replaced by \c truevalue. If it is not
checked, the placeholder is replaced by \c falsevalue.
You can use conditions to add sections of the file depending on field
values. Use a syntax that is similar to C++ preprocessing, as demonstrated
in the project file of the \c{helloworld} example:
\code
@if "%SCRIPT%" == "true"
QT += script
@endif
\endcode
The value of the Boolean (QCheckBox) field labeled \c{SCRIPT} determines
whether the script module is added. The expressions must expand to valid
Javascript expressions after field replacement.
For example, the following field is specified in the wizard.xml:
\code
<field name="SCRIPT">
<fieldcontrol class="QCheckBox"/>
<fielddescription>Include script module</fielddescription>
<fielddescription xml:lang="de">Script-Modul verwenden</fielddescription>
</field>
\endcode
\section1 Pre-defined Standard Variables
In addition to the field values entered by the user, you can use
the following pre-defined standard values:
\list
\li \c {%ProjectName%} is replaced by the name of the project in the
case of project wizards.
\li \c {%Path%} is replaced by the path to the target directory. For
classes, this is the directory, where the files are created. For
project wizards, an additional subdirectory named after the project
is created.
\li \c {%TargetPath%} is replaced by the path to the directory where the
actual files are created. For non-project wizards, it is identical
to \c %Path%. For project wizards, it is \c %Path%/%ProjectName%.
\li \c {%CppSourceSuffix%} is replaced by the default source suffix,
which is defined in \QC in \uicontrol {Tools > Options > C++ >
File Naming}. For example, if users enter \b MyClass, the
filename becomes myclass.cpp when the project is created.
\li \c {%CppHeaderSuffix%} is replaced by the default header suffix,
which is also defined in \uicontrol {File Naming}.
\li \c {%CurrentDate%} is replaced by the current date in the format
\c {YYYY-MM-DD} as specified by ISO 8601.
\li \c {%CurrentTime%} is replaced by the current time in the format
\c {HH:MM:SS} as specified by ISO 8601.
\li \c {%CurrentDate:Locale%} is replaced by the current date in the short format
specified by the application's locale.
\li \c {%CurrentTime:Locale%} is replaced by the current time in the short format
specified by the application's locale.
\li \c {%CurrentDate:ISO%} is replaced by the current date in the format
\c {YYYY-MM-DD} as specified by ISO 8601.
\li \c {%CurrentTime:ISO%} is replaced by the current time in the format
\c {HH:MM:SS} as specified by ISO 8601.
\li \c {%CurrentDate:RFC%} is replaced by the current date in the format
\c {DD Mon YYYY}, where \c {Mon} is the three letter month name, as specified by RFC 2822.
\li \c {%CurrentTime:RFC%} is replaced by the current time in the format
\c {HH:MM:SS} as specified by RFC 2822.
\endlist
\section1 Validating User Input
You can specify validation rules for user input. The rules consist of a
Boolean JavaScript expression and an error message. The placeholders in them
are replaced with values before they are evaluated or displayed.
Consider the following rule used in the \l{Creating Class Wizards} example:
\code
<validationrules>
<validationrule condition='"%ClassName%" != "QAbstractListModel"'>
<message>%ClassName% cannot be used as class name.</message>
<message xml:lang="de">%ClassName% kann nicht als Klassenname verwendet werden.</message>
</validationrule>
</validationrules>
\endcode
It ensures that the class name entered by the user does not match the name
of the base class. If the validation fails, a red label displaying the
message appears at the bottom of the wizard page.
\section1 Using Generator Scripts
The values entered in the wizard page are passed to the script
as command line arguments as defined by the wizard configuration file.
In addition, the script must implement a \c{--dry-run} command line option.
\QC needs to know the file names before the files are created to check
whether files with identical names already exist, for example. Therefore,
script file generation is a two-step process:
\list 1
\li Determine file names and attributes: The script is called with the
command line \c{--dry-run} option and the field values. It then prints
the relative path names of the files it intends to create, followed by
comma-separated attributes matching those of the \c{<file>} element, for
example:
\code
myclass.cpp,openeditor
myclass.h,openeditor
myproject.pro,openproject
\endcode
\li Create files: The script is called with the parameters only in the
working directory. It then actually creates the files. If directories
are needed, the script should create them, too.
\endlist
The \c{scriptgeneratedproject} sample wizard illustrates the usage.
A typical script invocation for this example (obtained by running \QC with
\c{--customwizard-verbose}) looks as follows:
\code
generate.pl --class-name=TestClass --project-name=TestProject --header-suffix=h --source-suffix=cpp --description=/tmp/qtcreatorj26629.txt
\endcode
By default, the scripts are run in the directory corresponding to
\c %TargetPath%. This can be overridden by specifying the attribute
\c workingdirectory on the element \c generatorscript. For example, if the
script creates the project directory by itself, %Path% can be specified. In
that case, \c --dry-run should output the correct relative paths or absolute
paths constructed using the value of \c %Path%.
*/

View File

@@ -26,17 +26,23 @@
\contentspage {Qt Creator Manual}
\previouspage creator-project-qmake-libraries.html
\page creator-project-wizards.html
\nextpage creator-version-control.html
\nextpage creator-project-wizards-json.html
\title Adding New Custom Wizards
If you have a team working on a large application or several applications,
you might want to standardize the way the team members create projects
and classes.
you might want to standardize the way the team members create projects,
classes, and files.
You can copy the wizard templates in the template folders to create your own
project and class wizards. They are displayed in the \uicontrol New dialog that
opens when you choose \uicontrol {File > New File or Project}.
project, class, and file wizards. They are displayed in the \uicontrol New
dialog that opens when you choose \uicontrol {File > New File or Project}.
A custom wizard defines the user interface of a wizard page. The values the
user enters in the wizard are assigned field names. Field name and value
pairs are then passed to the file creation process.
\section1 Wizard Types
In a project wizard, you can specify the files needed in a project.
You can add wizard pages to allow developers to specify settings for the
@@ -45,42 +51,41 @@
In a class wizard, you can allow developers to specify the class name, base
class, and header and source files for the class.
To see how this works, rename wizard_sample.xml as wizard.xml in the
\c {\share\qtcreator\templates\wizards\helloworld} and
\c {\share\qtcreator\templates\wizards\listmodel} folders. After
you restart \QC, the \uicontrol {Custom Classes}
and \uicontrol {Custom Projects} categories (1) appear in the \uicontrol New dialog. For
each category, an icon (2), a display name (3), and a description (4) are
displayed.
In a file wizard, you can allow developers to specify the type and location
of the file.
\image qtcreator-custom-project-wizards.png "The New dialog with custom projects and classes"
\section1 Overview of Custom Wizards
A custom wizard defines the user interface of a wizard page. The values the
user enters in the wizard are assigned field names. Field name and value
pairs are then passed to the file creation process. File creation can happen
in the following ways:
\list 1
\li Template-based, where source files that contain placeholders for
the field names are provided. During processing, the placeholders
are replaced by the values from the wizard page. Optionally,
modifier characters are applied. For more information, see
\l{Processing Template Files}.
\li Generator script, where a script is called to create the files.
\note This option mainly exists to accommodate existing generator
scripts or cases where complicated algorithmic logic is required
when generating files. Writing cross-platform scripts is inherently
difficult, and therefore, it is not recommended for new wizards. For
more information, see \l{Using Generator Scripts}.
You can create either JSON-based or XML-based wizards. We recommend creating
JSON-based wizards for new projects. For more information, see:
\list
\li \l{Adding JSON-Based Wizards}
\li \l{Adding XML-Based Wizards}
\endlist
Custom wizards are located in subdirectories of the following directories:
The following table summarizes the wizards you can create:
\table
\header
\li Wizard Type
\li JSON-Based
\li XML-Based
\row
\li Class
\li \image ok
\li \image ok
\row
\li File
\li \image ok
\li \image ok
\row
\li Project
\li \image ok
\li \image ok
\endtable
\section1 Locating Wizards
Wizards are located in subdirectories of the following directories:
\list
@@ -93,588 +98,4 @@
\endlist
They contain an XML configuration file called wizard.xml, the template
source files, and optionally, the generator script.
\section1 Creating Project Wizards
To create a project wizard:
\list 1
\li Make a copy of the \c {share/qtcreator/templates/wizards/helloworld}
or \c {share/qtcreator/templates/wizards/listmodel} folder.
\li Modify the wizard_example.xml file.
\li The following code determines the type of the wizard and its place
in the \uicontrol New dialog:
\code
<wizard version="1" kind="project"
class="qmakeproject" firstpage="10"
id="A.HelloWorld" category="B.CustomProjects">
\endcode
\list
\li \c version is the version of the file contents. Do not modify
this value.
\li \c kind specifies the type of the wizard: \c project or
\c class.
\li \c class specifies the type of the project. This attribute is
optional. Use the value \c qmakeproject to add Qt specific pages.
\li \c firstpage specifies the place of the new page in the standard
project wizard. The value 10 ensures that the custom page
appears after the standard pages, as the last page of the
wizard.
\li \c id is the unique identifier for your wizard. The letter
specifies the position of the wizard within the \c category. The
HelloWorld wizard appears as the first wizard in the second
category in the \uicontrol New dialog.
\li \c category is the category in which to place the wizard in the
list. The letter specifies the position of the category in the
list in the \uicontrol New dialog.
\endlist
\li The following code specifies the icon and text that appear in the
\uicontrol New dialog:
\code
<icon>console.png</icon>
<description>Creates a hello-world-project with custom message.</description>
<description xml:lang="de">Erzeugt ein Hello-Welt-Projekt mit einer Nachricht.</description>
<displayname>Hello World</displayname>;
<displayname xml:lang="de">Hallo Welt</displayname>;
<displaycategory>Custom Projects</displaycategory>
<displaycategory xml:lang="de">Benutzerdefinierte Projekte</displaycategory>
\endcode
\list
\li \c displayCategory appears in the \uicontrol New dialog, under
\uicontrol Projects.
\li \c icon appears next to the \c displayName in the middle panel
when \c displayCategory is selected.
\li \c description appears in the right-most panel when
\c displayCategory is selected.
You can add translations as values for the text elements. Specify the target
language as an attribute for the element. Use locale names (QLocale).
For example, \c {xml:lang="de"}.
\endlist
\li Files to be added to the project:
\list
\li Template-based: The following code specifies the files to add to
the project:
\code
<files>
<file source="main.cpp" openeditor="true" />
<file source="project.pro" target="%ProjectName%.pro" openproject="true" />
<file source="icon.png" target="%ProjectName%.png" binary="true" />
\endcode
\list
\li \c source specifies the file to copy to the project. The
files must be located in the wizard folder.
\li \c openeditor indicates that the file is to be opened in an
editor after the wizard has finished.
\li \c binary indicates that the file is a binary file (for
example, an image file). It is to be copied to the target
folder as is. Placeholders are not replaced with values.
\li \c target specifies the new filename for the file. The
\c {%ProjectName%} variable is replaced with the string that
users specify in the \uicontrol Name field on the first page of
the wizard.
\li \c openproject indicates that the file is a project file
which is to be opened after the wizard has finished.
\endlist
See also \l{Processing Template Files}.
\li Generator-script: The following code specifies that the script
\c generate.pl is to be used to create the files:
\code
<generatorscript binary="generate.pl">
<argument value="--class-name=%ClassName%"/>
<argument value="--project-name=%ProjectName%"/>
<argument value="--header-suffix=%CppHeaderSuffix%" omit-empty="true"/>
<argument value="--source-suffix=%CppSourceSuffix%" omit-empty="true"/>
<argument value="--description=%Description%" omit-empty="true" write-file="true"/>
</generatorscript>
\endcode
In each argument, the field placeholders are replaced by the
field values. There are additional boolean attributes which give
fine-grained control:
\list
\li \c omit-empty specifies that complete argument is to be
omitted when all placeholders expand to empty values. In
the above example, the option \c --source-suffix will
not be passed to the script if the value is empty.
\li \c write-file indicates that instead of the expanded
value, the value will be written to a temporary file and
its file name will be passed to the script instead. This
is useful for multi-line text fields.
\endlist
See also \l{Using Generator Scripts}.
\endlist
\li The following code creates a page that specifies settings for the project:
\code
<!-- Create a 2nd wizard page with parameters -->
<fieldpagetitle>Hello World Parameters</fieldpagetitle>
<fieldpagetitle xml:lang="de">Hallo Welt Parameter</fieldpagetitle>
<fields>
<field mandatory="true" name="MESSAGE">
<fieldcontrol class="QLineEdit" validator='^[^"]+$' defaulttext="Hello world!" placeholdertext="Enter a message"/>
<fielddescription>Hello world message:</fielddescription>
<fielddescription xml:lang="de">Hallo-Welt-Nachricht:</fielddescription>
</field>
</fields>
\endcode
\list
\li \c fieldpagetitle specifies the title of the page.
\li \c fields specifies the user interface objects on the page.
\li \c field specifies one object. You can use a set of interface objects
from QtWidgets classes, derived from QWidget, to create fields. This example
uses QLineEdit to create an input field. For more information about the objects
that you can add, see \l {Supported Widgets}.
\li \c mandatory specifies whether the field is mandatory (\c true or
\c false). For more information, see QWizardPage::registerField().
\li \c name specifies a name that you can use as a placeholder variable in the
template file (for example, \c {%MESSAGE%}).
\li \c class specifies the type of the \c fieldcontrol. The XML attributes that you
can specify for the field depend on the field type.
\li For a QLineEdit, \c validator specifies a regular expression to check the
characters allowed in the field.
\li \c defaulttext specifies text that appears in the field by
default.
\li For a QLineEdit, \c placeholdertext specifies placeholder text that appears in the
field.
\li \c fielddescription specifies the field name that appears on the
wizard page.
\endlist
\endlist
\section1 Creating Class Wizards
The wizard.xml file for a class wizard is very similar to that for a project
wizard. The differences are discussed below.
To create a class wizard:
\list 1
\li The following code specifies settings for the wizard:
\code
<wizard version="1" kind="class" id="A.ListModel" category="B.CustomClasses">
<description>Creates a QAbstractListModel implementation.</description>
<description xml:lang="de">Erzeugt eine Implementierung von QAbstractListModel.</description>
<displayname>QAbstractListModel implementation</displayname>
<displayname xml:lang="de">Implementierung von QAbstractListModel</displayname>
<displaycategory>Custom Classes</displaycategory>
<displaycategory xml:lang="de">Benutzerdefinierte Klassen</displaycategory>
\endcode
For more information about the elements and their values, see
\l {Creating Project Wizards}.
\li The following code specifies the files to add to the project:
\code
<files>
<file source="listmodel.cpp" target="%ClassName:l%.%CppSourceSuffix%" openeditor="true" />
<file source="listmodel.h" target="%ClassName:l%.%CppHeaderSuffix%" openeditor="true" />
</files>
\endcode
Here, \c target contains the following variables that are used to
construct the filename:
\list
\li \c {%ClassName:l%} is replaced with the value of the
\c ClassName field. The modifier \c l converts the string to
lower case, to observe Qt conventions.
\li \c {%CppSourceSuffix%} and \c {%CppHeaderSuffix%} are
pre-defined. For more information, see
\l{Pre-defined Standard Variables}.
\endlist
\code
<!-- Create parameter wizard page -->
<fieldpagetitle>ListModel parameters</fieldpagetitle>
<fieldpagetitle xml:lang="de">Parameter des ListModel</fieldpagetitle>
<fields>
<field name="ClassName">
<fieldcontrol class="QLineEdit" validator="^[a-zA-Z0-9_]+$" defaulttext="MyListModel" />
<fielddescription>Class name:</fielddescription>
<fielddescription xml:lang="de">Klassenname:</fielddescription>
</field>
<field name="Datatype">
<fieldcontrol class="QComboBox" defaultindex="0">
<comboentries>
<comboentry value="QString">
<comboentrytext>class QString</comboentrytext>
<comboentrytext xml:lang="de">Klasse QString</comboentrytext>
</comboentry>
<comboentry value="int">
<comboentrytext>Integer</comboentrytext>
<comboentrytext xml:lang="de">Ganzzahlwert</comboentrytext>
</comboentry>
</comboentries>
</fieldcontrol>
<fielddescription>Data type:</fielddescription>
<fielddescription xml:lang="de">Datentyp:</fielddescription>
</field>
</fields>
\endcode
In addition to QLineEdit, QComboBox is used in the class wizard to
create a field. Specify the following XML attributes:
\list
\li \c defaultindex specifies which comboentry is displayed by default. In the above
example, "0" means that the first comboentry is the default value.
\li \c comboentries specifies the options in the combobox.
\li \c value specifies the type of each \c comboentry, QString or integer.
\li \c comboentrytext specifies the text of the entry.
\endlist
\endlist
\section1 Supported Widgets
You can use the following interface objects to create fields in the wizards:
\list
\li PathChooser utility to set paths
\li Check boxes with text labels (QCheckBox)
\li Combined button and popup lists (QComboBox)
\li One-line text editors (QLineEdit)
\li Multi-line rich text editors (QTextEdit)
\endlist
Using QLineEdit and QComboBox is described in the previous sections.
The following sections show examples of using the other classes and describe the XML
attributes that you can specify for the \c fieldcontrol element of a field in a particular
\c class.
\section2 Path Choosers
\code
<field mandatory="true" name="QtCreatorSources">
<fieldcontrol class="Utils::PathChooser" defaulttext="" expectedkind="existingdirectory"/>
<fielddescription>Qt Creator sources:</fielddescription>
</field>
\endcode
The \c defaulttext attribute specifies text that appears in the field by default.
The text attribute \c expectedkind specifies which type of path is expected:
\list
\li \c any accepts any kind of path.
\li \c file expects a file.
\li \c directory expects a directory.
\li \c existingdirectory expects an existing directory.
\li \c command expects an executable file.
\li \c existingcommand expects an existing, executable file.
\endlist
\section2 Check Boxes
To make check boxes appear selected by default, set the \c fieldcontrol attribute
\c defaultvalue to \c true. Any other value or omitting the attribute makes the check box
appear not selected.
For example:
\code
<field name="CONSOLE">
<fieldcontrol class="QCheckBox" defaultvalue="true"/>
<fielddescription>Console application</fielddescription>
</field>
\endcode
For more examples about using check boxes, see \l{Processing Template Files}.
\section2 Text Editors
\code
<field name="License">
<fieldcontrol class="QTextEdit" defaulttext="Put your license text here" />
<fielddescription>License:</fielddescription>
</field>
\endcode
The \c defaulttext attribute specifies text that appears in the field by default.
The boolean attribute \c acceptRichText sets the property QTextEdit::acceptRichText.
It is disabled by default (as opposed to the default value of QTextEdit::acceptRichText)
to prevent pasting of rich text with formatting, which is not desirable for code templates.
\section1 Processing Template Files
When processing a template source file, placeholders specifying the field
names in the format \c{%FIELDNAME%} are replaced by the values entered by
the user. In addition, modifier characters are supported. For example,
\c{%FIELDNAME:u%} specifies that the value is converted to upper case. This
enables generating header guards for C++ header files.
The following modifier characters are supported:
\list
\li \c{l} for lower case.
\li \c{u} for upper case.
\li \c{c} for upper case initial letter ("project" > "Project").
\endlist
In the \c{helloworld} example, the placeholder \c %NETWORK% is used together with the
QCheckBox class. The following line is added to the project file:
\code
%NETWORK%QT += network
\endcode
And the following field is specified in the wizard.xml:
\code
<field name="NETWORK">
<fieldcontrol class="QCheckBox" truevalue="" falsevalue="# "/>
<fielddescription>Include network module</fielddescription>
<fielddescription xml:lang="de">Netzwerk-Modul verwenden</fielddescription>
</field>
\endcode
If the checkbox is checked, the placeholder is replaced by \c truevalue. If it is not
checked, the placeholder is replaced by \c falsevalue.
You can use conditions to add sections of the file depending on field
values. Use a syntax that is similar to C++ preprocessing, as demonstrated
in the project file of the \c{helloworld} example:
\code
@if "%SCRIPT%" == "true"
QT += script
@endif
\endcode
The value of the Boolean (QCheckBox) field labeled \c{SCRIPT} determines
whether the script module is added. The expressions must expand to valid
Javascript expressions after field replacement.
For example, the following field is specified in the wizard.xml:
\code
<field name="SCRIPT">
<fieldcontrol class="QCheckBox"/>
<fielddescription>Include script module</fielddescription>
<fielddescription xml:lang="de">Script-Modul verwenden</fielddescription>
</field>
\endcode
\section1 Pre-defined Standard Variables
In addition to the field values entered by the user, you can use
the following pre-defined standard values:
\list
\li \c {%ProjectName%} is replaced by the name of the project in the
case of project wizards.
\li \c {%Path%} is replaced by the path to the target directory. For
classes, this is the directory, where the files are created. For
project wizards, an additional subdirectory named after the project
is created.
\li \c {%TargetPath%} is replaced by the path to the directory where the
actual files are created. For non-project wizards, it is identical
to \c %Path%. For project wizards, it is \c %Path%/%ProjectName%.
\li \c {%CppSourceSuffix%} is replaced by the default source suffix,
which is defined in \QC in \uicontrol {Tools > Options > C++ >
File Naming}. For example, if users enter \b MyClass, the
filename becomes myclass.cpp when the project is created.
\li \c {%CppHeaderSuffix%} is replaced by the default header suffix,
which is also defined in \uicontrol {File Naming}.
\li \c {%CurrentDate%} is replaced by the current date in the format
\c {YYYY-MM-DD} as specified by ISO 8601.
\li \c {%CurrentTime%} is replaced by the current time in the format
\c {HH:MM:SS} as specified by ISO 8601.
\li \c {%CurrentDate:Locale%} is replaced by the current date in the short format
specified by the application's locale.
\li \c {%CurrentTime:Locale%} is replaced by the current time in the short format
specified by the application's locale.
\li \c {%CurrentDate:ISO%} is replaced by the current date in the format
\c {YYYY-MM-DD} as specified by ISO 8601.
\li \c {%CurrentTime:ISO%} is replaced by the current time in the format
\c {HH:MM:SS} as specified by ISO 8601.
\li \c {%CurrentDate:RFC%} is replaced by the current date in the format
\c {DD Mon YYYY}, where \c {Mon} is the three letter month name, as specified by RFC 2822.
\li \c {%CurrentTime:RFC%} is replaced by the current time in the format
\c {HH:MM:SS} as specified by RFC 2822.
\endlist
\section1 Validating User Input
You can specify validation rules for user input. The rules consist of a
Boolean JavaScript expression and an error message. The placeholders in them
are replaced with values before they are evaluated or displayed.
Consider the following rule used in the \l{Creating Class Wizards} example:
\code
<validationrules>
<validationrule condition='"%ClassName%" != "QAbstractListModel"'>
<message>%ClassName% cannot be used as class name.</message>
<message xml:lang="de">%ClassName% kann nicht als Klassenname verwendet werden.</message>
</validationrule>
</validationrules>
\endcode
It ensures that the class name entered by the user does not match the name
of the base class. If the validation fails, a red label displaying the
message appears at the bottom of the wizard page.
\section1 Using Generator Scripts
The values entered in the wizard page are passed to the script
as command line arguments as defined by the wizard configuration file.
In addition, the script must implement a \c{--dry-run} command line option.
\QC needs to know the file names before the files are created to check
whether files with identical names already exist, for example. Therefore,
script file generation is a two-step process:
\list 1
\li Determine file names and attributes: The script is called with the
command line \c{--dry-run} option and the field values. It then prints
the relative path names of the files it intends to create, followed by
comma-separated attributes matching those of the \c{<file>} element, for
example:
\code
myclass.cpp,openeditor
myclass.h,openeditor
myproject.pro,openproject
\endcode
\li Create files: The script is called with the parameters only in the
working directory. It then actually creates the files. If directories
are needed, the script should create them, too.
\endlist
The \c{scriptgeneratedproject} sample wizard illustrates the usage.
A typical script invocation for this example (obtained by running \QC with
\c{--customwizard-verbose}) looks as follows:
\code
generate.pl --class-name=TestClass --project-name=TestProject --header-suffix=h --source-suffix=cpp --description=/tmp/qtcreatorj26629.txt
\endcode
By default, the scripts are run in the directory corresponding to
\c %TargetPath%. This can be overridden by specifying the attribute
\c workingdirectory on the element \c generatorscript. For example, if the
script creates the project directory by itself, %Path% can be specified. In
that case, \c --dry-run should output the correct relative paths or absolute
paths constructed using the value of \c %Path%.
*/

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@@ -143,6 +143,10 @@
\li \l{Opening Projects}
\li \l{Adding Libraries to Projects}
\li \l{Adding New Custom Wizards}
\list
\li \l{Adding JSON-Based Wizards}
\li \l{Adding XML-Based Wizards}
\endlist
\endlist
\li \l{Using Version Control Systems}
\li \l{Configuring Projects}

View File

@@ -102,7 +102,7 @@
\li Click \uicontrol Design to open the file in \QMLD.
\image qmldesigner-tutorial-desing-mode.png "Transitions project in Design Mode"
\image qmldesigner-tutorial-design-mode.png "Transitions project in Design Mode"
\li In the \uicontrol Navigator, select \uicontrol Text and press \key Delete to
delete it.

View File

@@ -49,7 +49,7 @@
\section1 Connecting Objects to Signals
To connect objects to signals in QML, create \l{Connection} objects.
To connect objects to signals in QML, create \l{Connections} objects.
\image qmldesigner-connections.png

View File

@@ -32,7 +32,7 @@
You can edit \l{Qt Quick UI Forms} (ui.qml files) in \QMLD. \QC opens the
UI forms in the \uicontrol Design mode. It is recommended that you use UI forms
for components that you want to desing in \QMLD.
for components that you want to design in \QMLD.
\image qmldesigner-visual-editor.png "Visual editor"
@@ -125,8 +125,8 @@
\section2 Setting the Stacking Order
The \l{Item#z-prop}{z property} of an
item determines its position in relation to its sibling items in the
The \c z property of an \l Item determines its position in relation to its
sibling items in the
type hierarchy. By default, items with a higher stacking value are
drawn on top of siblings with a lower stacking value. Items with the same
stacking value are drawn in the order they are listed, from the last item

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@@ -36,7 +36,8 @@
information for code completion and the semantic checks to work correctly.
When you write a QML module or use QML from a C++ application you typically
register new types with \l{QQmlEngine#qmlRegisterType-3}{qmlRegisterType()} or expose some
register new types with the \l{QQmlEngine} class \c qmlRegisterType()
function or expose some
class instances with \l{QQmlContext::setContextProperty()}. The \QC C++
code model now scans for these calls and
tells the QML code model about them. This means that properties are

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@@ -32,7 +32,7 @@
This tutorial describes how to use \QC to create a small Qt application,
Text Finder. It is a simplified version of the Qt UI Tools \l{Text Finder
example}. The application user interface is constructed from Qt widgets by
Example}. The application user interface is constructed from Qt widgets by
using \QD. The application logic is written in C++ by using the code editor.
\image qtcreator-textfinder-screenshot.png