forked from qt-creator/qt-creator
QML Debugger refactoring
Now, QmlEngine creates the connection to the inferior (debuggee), and notifies QmlInspector when a connection is established. Before, inspector created the debugger engin, which was wrong. QmlEngine's responsibilities are connecting to the debuggee and basic QML/JS debugging features like locals & watchers, breakpoints etc. QmlInspector takes care of Live Preview and other fancy inspection features. Reviewed-by: hjk
This commit is contained in:
204
src/plugins/debugger/qml/qmladapter.cpp
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204
src/plugins/debugger/qml/qmladapter.cpp
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/**************************************************************************
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**
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** This file is part of Qt Creator
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**
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** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** Commercial Usage
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**
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** Licensees holding valid Qt Commercial licenses may use this file in
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** accordance with the Qt Commercial License Agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Nokia.
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**
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** GNU Lesser General Public License Usage
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**
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** If you are unsure which license is appropriate for your use, please
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** contact the sales department at http://qt.nokia.com/contact.
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**
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**************************************************************************/
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#include "qmladapter.h"
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#include "qmldebuggerclient.h"
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#include "qmljsprivateapi.h"
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#include "debuggerengine.h"
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#include <QAbstractSocket>
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#include <QTimer>
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#include <QDebug>
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namespace Debugger {
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namespace Internal {
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QmlAdapter::QmlAdapter(DebuggerEngine *engine, QObject *parent)
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: QObject(parent)
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, m_engine(engine)
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, m_qmlClient(0)
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, m_mainClient(0)
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, m_connectionTimer(new QTimer(this))
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, m_connectionAttempts(0)
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, m_conn(0)
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{
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connect(m_connectionTimer, SIGNAL(timeout()), SLOT(pollInferior()));
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}
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void QmlAdapter::beginConnection()
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{
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m_connectionTimer->start();
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}
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void QmlAdapter::pollInferior()
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{
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++m_connectionAttempts;
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if (connectToViewer()) {
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m_connectionTimer->stop();
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m_connectionAttempts = 0;
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} else if (m_connectionAttempts == m_maxConnectionAttempts) {
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emit connectionStartupFailed();
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m_connectionTimer->stop();
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m_connectionAttempts = 0;
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}
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}
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bool QmlAdapter::connectToViewer()
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{
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if (m_engine.isNull() || (m_conn && m_conn->state() != QAbstractSocket::UnconnectedState))
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return false;
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m_conn = new QDeclarativeDebugConnection(this);
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connect(m_conn, SIGNAL(stateChanged(QAbstractSocket::SocketState)),
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SLOT(connectionStateChanged()));
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connect(m_conn, SIGNAL(error(QAbstractSocket::SocketError)),
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SLOT(connectionErrorOccurred()));
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QString address = m_engine.data()->startParameters().qmlServerAddress;
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QString port = QString::number(m_engine.data()->startParameters().qmlServerPort);
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showConnectionStatusMessage(tr("Connect to debug server %1:%2").arg(address).arg(port));
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m_conn->connectToHost(m_engine.data()->startParameters().qmlServerAddress,
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m_engine.data()->startParameters().qmlServerPort);
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// blocks until connected; if no connection is available, will fail immediately
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if (!m_conn->waitForConnected())
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return false;
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return true;
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}
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void QmlAdapter::connectionErrorOccurred()
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{
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showConnectionErrorMessage(tr("Error: (%1) %2", "%1=error code, %2=error message")
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.arg(m_conn->error()).arg(m_conn->errorString()));
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// this is only an error if we are already connected and something goes wrong.
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if (isConnected())
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emit connectionError();
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}
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void QmlAdapter::connectionStateChanged()
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{
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switch (m_conn->state()) {
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case QAbstractSocket::UnconnectedState:
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{
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showConnectionStatusMessage(tr("disconnected.\n\n"));
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emit disconnected();
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break;
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}
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case QAbstractSocket::HostLookupState:
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showConnectionStatusMessage(tr("resolving host..."));
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break;
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case QAbstractSocket::ConnectingState:
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showConnectionStatusMessage(tr("connecting to debug server..."));
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break;
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case QAbstractSocket::ConnectedState:
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{
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showConnectionStatusMessage(tr("connected.\n"));
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if (!m_mainClient) {
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m_mainClient = new QDeclarativeEngineDebug(m_conn, this);
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}
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createDebuggerClient();
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//reloadEngines();
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emit connected();
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break;
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}
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case QAbstractSocket::ClosingState:
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showConnectionStatusMessage(tr("closing..."));
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break;
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case QAbstractSocket::BoundState:
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case QAbstractSocket::ListeningState:
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break;
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}
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}
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void QmlAdapter::createDebuggerClient()
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{
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m_qmlClient = new QmlDebuggerClient(m_conn);
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connect(m_engine.data(), SIGNAL(sendMessage(QByteArray)),
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m_qmlClient, SLOT(slotSendMessage(QByteArray)));
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connect(m_qmlClient, SIGNAL(messageWasReceived(QByteArray)),
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m_engine.data(), SLOT(messageReceived(QByteArray)));
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//engine->startSuccessful(); // FIXME: AAA: port to new debugger states
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}
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bool QmlAdapter::isConnected() const
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{
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return m_conn && m_qmlClient && m_conn->state() == QAbstractSocket::ConnectedState;
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}
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bool QmlAdapter::isUnconnected() const
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{
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return !m_conn || m_conn->state() == QAbstractSocket::UnconnectedState;
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}
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QDeclarativeEngineDebug *QmlAdapter::client() const
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{
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return m_mainClient;
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}
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QDeclarativeDebugConnection *QmlAdapter::connection() const
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{
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if (!isConnected())
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return 0;
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return m_conn;
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}
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void QmlAdapter::showConnectionStatusMessage(const QString &message)
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{
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if (!m_engine.isNull())
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m_engine.data()->showMessage(QLatin1String("QmlJSDebugger: ") + message, LogStatus);
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}
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void QmlAdapter::showConnectionErrorMessage(const QString &message)
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{
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if (!m_engine.isNull())
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m_engine.data()->showMessage(QLatin1String("QmlJSDebugger: ") + message, LogError);
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}
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void QmlAdapter::setMaxConnectionAttempts(int maxAttempts)
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{
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m_maxConnectionAttempts = maxAttempts;
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}
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void QmlAdapter::setConnectionAttemptInterval(int interval)
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{
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m_connectionAttemptInterval = interval;
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}
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} // namespace Internal
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} // namespace Debugger
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