debugger: make location markers engine-specific

This commit is contained in:
hjk
2010-12-14 12:21:29 +01:00
parent d31fcda258
commit b90bb97fa9
7 changed files with 93 additions and 101 deletions

View File

@@ -852,16 +852,17 @@ void BreakHandler::gotoLocation(BreakpointId id) const
{
ConstIterator it = m_storage.find(id);
QTC_ASSERT(it != m_storage.end(), return);
DebuggerEngine *engine = debuggerCore()->currentEngine();
if (it->data.type == BreakpointByAddress) {
StackFrame frame;
frame.address = it->data.address;
DebuggerEngine *engine = debuggerCore()->currentEngine();
if (engine)
engine->gotoLocation(frame, false);
} else {
const QString fileName = it->markerFileName();
const int lineNumber = it->markerLineNumber();
debuggerCore()->gotoLocation(fileName, lineNumber, false);
if (engine)
engine->gotoLocation(fileName, lineNumber, false);
}
}