debugger: make location markers engine-specific

This commit is contained in:
hjk
2010-12-14 12:21:29 +01:00
parent d31fcda258
commit b90bb97fa9
7 changed files with 93 additions and 101 deletions

View File

@@ -81,15 +81,19 @@ SourceFilesWindow::SourceFilesWindow(QWidget *parent)
void SourceFilesWindow::sourceFileActivated(const QModelIndex &index)
{
debuggerCore()->gotoLocation(index.data().toString());
DebuggerEngine *engine = currentEngine();
QTC_ASSERT(engine, return);
engine->gotoLocation(index.data().toString());
}
void SourceFilesWindow::contextMenuEvent(QContextMenuEvent *ev)
{
DebuggerEngine *engine = currentEngine();
QTC_ASSERT(engine, return);
QModelIndex index = indexAt(ev->pos());
index = index.sibling(index.row(), 0);
QString name = index.data().toString();
bool engineActionsEnabled = currentEngine()->debuggerActionsEnabled();
bool engineActionsEnabled = engine->debuggerActionsEnabled();
QMenu menu;
QAction *act1 = new QAction(tr("Reload Data"), &menu);
@@ -113,9 +117,9 @@ void SourceFilesWindow::contextMenuEvent(QContextMenuEvent *ev)
QAction *act = menu.exec(ev->globalPos());
if (act == act1)
currentEngine()->reloadSourceFiles();
engine->reloadSourceFiles();
else if (act == act2)
debuggerCore()->gotoLocation(name);
engine->gotoLocation(name);
}
} // namespace Internal