forked from qt-creator/qt-creator
QmlDesigner: Fix edit view issues caused by quick3d api changes
Change-Id: I4bb110ff4693c57089f659e0f125c9f89c6bdb9c Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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@@ -37,11 +37,11 @@ Node {
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// Read-only
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property real relativeScale: 1
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onGlobalTransformChanged: updateScale()
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onSceneTransformChanged: updateScale()
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onAutoScaleChanged: updateScale()
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Connections {
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target: view3D.camera
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onGlobalTransformChanged: updateScale()
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onSceneTransformChanged: updateScale()
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}
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function getScale(baseScale)
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@@ -60,16 +60,16 @@ Node {
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// "anchor" distance. Map the two positions back to the target node, and measure the
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// distance between them now, in the 3D scene. The difference of the two distances,
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// view and scene, will tell us what the distance independent scale should be.
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var posInView1 = view3D.mapFrom3DScene(positionInScene);
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var posInView1 = view3D.mapFrom3DScene(scenePosition);
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var posInView2 = Qt.vector3d(posInView1.x + 100, posInView1.y, posInView1.z);
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var rayPos1 = view3D.mapTo3DScene(Qt.vector3d(posInView2.x, posInView2.y, 0));
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var rayPos2 = view3D.mapTo3DScene(Qt.vector3d(posInView2.x, posInView2.y, 10));
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var planeNormal = view3D.camera.forward;
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var rayHitPos = helper.rayIntersectsPlane(rayPos1, rayPos2, positionInScene,
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var rayHitPos = helper.rayIntersectsPlane(rayPos1, rayPos2, scenePosition,
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planeNormal);
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relativeScale = positionInScene.minus(rayHitPos).length() / 100;
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relativeScale = scenePosition.minus(rayHitPos).length() / 100;
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}
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}
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