QmlDesigner: Implement adding a bundle texture as light probe

Fixes: QDS-8205
Change-Id: Icb57287fa36df5d44d59ffc64e26fa3d778d24d6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
Mahmoud Badri
2022-11-08 17:29:52 +02:00
parent 08f8732108
commit bb64505cab
14 changed files with 138 additions and 25 deletions

View File

@@ -11,7 +11,6 @@
#include "nodehints.h"
#include "seekerslider.h"
#include <auxiliarydataproperties.h>
#include <coreplugin/icore.h>
#include <coreplugin/messagebox.h>
#include <designeractionmanager.h>
@@ -110,7 +109,7 @@ void Edit3DView::updateActiveScene3D(const QVariantMap &sceneState)
if (sceneState.contains(sceneKey)) {
qint32 newActiveScene = sceneState[sceneKey].value<qint32>();
edit3DWidget()->canvas()->updateActiveScene(newActiveScene);
rootModelNode().setAuxiliaryData(active3dSceneProperty, newActiveScene);
model()->setActive3DSceneId(newActiveScene);
}
if (sceneState.contains(selectKey))