NodeInstanceView: Connect to done() signal instead of finished()

Don't block the caller thread when starting the process.
Handle failed to start case inside done() handler.

Change-Id: I57e2fd1e069c3c6285603cbe30f42bad9d80cecd
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: hjk <hjk@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
Jarek Kobus
2022-06-20 18:22:50 +02:00
parent fdf81b8768
commit bbbb1fd0a5
2 changed files with 7 additions and 24 deletions

View File

@@ -39,7 +39,6 @@
#include <QElapsedTimer>
#include <QHash>
#include <QImage>
#include <QPointer>
#include <QRectF>
#include <QTime>
#include <QTimer>

View File

@@ -2035,14 +2035,12 @@ void NodeInstanceView::handleQsbProcessExit(Utils::QtcProcess *qsbProcess, const
{
--m_remainingQsbTargets;
QString errStr = qsbProcess->errorString();
QByteArray stdErrStr = qsbProcess->readAllStandardError();
const QString errStr = qsbProcess->errorString();
const QByteArray stdErrStr = qsbProcess->readAllStandardError();
if (!errStr.isEmpty() || !stdErrStr.isEmpty()) {
Core::MessageManager::writeSilently(
QCoreApplication::translate("QmlDesigner::NodeInstanceView",
"Failed to generate QSB file for: %1")
.arg(shader));
Core::MessageManager::writeSilently(QCoreApplication::translate(
"QmlDesigner::NodeInstanceView", "Failed to generate QSB file for: %1").arg(shader));
if (!errStr.isEmpty())
Core::MessageManager::writeSilently(errStr);
if (!stdErrStr.isEmpty())
@@ -2138,26 +2136,12 @@ void NodeInstanceView::handleShaderChanges()
args.append(outPath.toString());
args.append(shader);
auto qsbProcess = new Utils::QtcProcess;
connect(qsbProcess, &Utils::QtcProcess::done, this, [this, qsbProcess, shader] {
handleQsbProcessExit(qsbProcess, shader);
});
qsbProcess->setWorkingDirectory(srcPath);
qsbProcess->setCommand({m_qsbPath, args});
qsbProcess->start();
if (!qsbProcess->waitForStarted()) {
handleQsbProcessExit(qsbProcess, shader);
continue;
}
if (qsbProcess->state() == QProcess::Running) {
connect(qsbProcess, &Utils::QtcProcess::finished,
[thisView = QPointer<NodeInstanceView>(this), qsbProcess, shader]() {
if (thisView)
thisView->handleQsbProcessExit(qsbProcess, shader);
else
qsbProcess->deleteLater();
});
} else {
handleQsbProcessExit(qsbProcess, shader);
}
}
}