forked from qt-creator/qt-creator
Doc: Add info about 3D view context menu
Task-number: QDS-7494 Change-Id: Ic6fce90317e2ff5736ba20996ba30b1f338c36ac Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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doc/qtdesignstudio/images/3d-view-context-menu.png
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@@ -40,10 +40,18 @@
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\image studio-qtquick-3d-components.png "Qt Quick 3D components in Components"
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\image studio-qtquick-3d-components.png "Qt Quick 3D components in Components"
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Add a camera by dragging-and-dropping one of the camera components from
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To add a camera component to your UI, do one of the following:
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\uicontrol Components > \uicontrol {Qt Quick 3D} > \uicontrol
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\list
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{Qt Quick 3D} to the \l {3D} view or to a 3D view in \l Navigator.
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\li Drag a camera component from \uicontrol Components >
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If the cameras are not displayed in \uicontrol {Components}, add the
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\uicontrol {Qt Quick 3D} to the \l {3D} view or to
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\l Navigator > \uicontrol {View3D} > \uicontrol Scene.
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\li Right-click in the \uicontrol 3D view and select
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\uicontrol Create > \uicontrol Cameras from the context menu.
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\note You can only create \uicontrol {Camera Perspective} and
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\uicontrol {Camera Ortographic} this way.
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\endlist
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If you cannot find the camera components in \uicontrol {Components}, add the
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\uicontrol QtQuick3D module to your project, as described in
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\uicontrol QtQuick3D module to your project, as described in
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\l {Adding and Removing Modules}.
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\l {Adding and Removing Modules}.
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@@ -70,6 +70,16 @@
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Additionally, you can toggle the visibility of the grid, selection boxes,
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Additionally, you can toggle the visibility of the grid, selection boxes,
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icon gizmos, and camera frustums in the 3D scene.
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icon gizmos, and camera frustums in the 3D scene.
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There is a context menu in the \uicontrol 3D view. To open it, right-click
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in the \uicontrol 3D view. From the context menu you can:
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\list
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\li Create cameras, lights, and models.
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\li Open \uicontrol {Material Editor} and edit materials.
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\li Delete components
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\list
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\image 3d-view-context-menu.png
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To refresh the contents of the \uicontrol{3D} view, press \key P or
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To refresh the contents of the \uicontrol{3D} view, press \key P or
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select the \inlineimage icons/reset.png
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select the \inlineimage icons/reset.png
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(\uicontrol {Reset View}) button.
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(\uicontrol {Reset View}) button.
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@@ -36,9 +36,14 @@
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As a secondary light source, you can use \l{Setting the Light Probe}
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As a secondary light source, you can use \l{Setting the Light Probe}
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{image-based lighting}.
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{image-based lighting}.
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To add light components to your UI, drag-and-drop them from
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To add a light component to your UI, do one of the following:
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\uicontrol Components > \uicontrol {Qt Quick 3D} to the \l {3D} view or to
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\list
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\l Navigator > \uicontrol {Scene Environment} > \uicontrol Scene.
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\li Drag a light component from \uicontrol Components >
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\uicontrol {Qt Quick 3D} to the \l {3D} view or to
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\l Navigator > \uicontrol {View3D} > \uicontrol Scene.
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\li Right-click in the \uicontrol 3D view and select
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\uicontrol Create > \uicontrol Lights from the context menu.
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\endlist
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If you cannot find the light components in \uicontrol {Components}, add the
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If you cannot find the light components in \uicontrol {Components}, add the
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\uicontrol {Qt Quick 3D} module to your project as instructed in
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\uicontrol {Qt Quick 3D} module to your project as instructed in
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@@ -37,14 +37,21 @@
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\image studio-3d-models.png "Various 3D models in the 3D view"
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\image studio-3d-models.png "Various 3D models in the 3D view"
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A Model component loads mesh data from a file. You can modify how the
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A model component loads mesh data from a file. You can modify how the
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component is shaded by using materials. For more information, see
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component is shaded by using materials. For more information, see
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\l {Materials and Shaders} and \l {Creating Custom Materials}.
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\l {Materials and Shaders} and \l {Creating Custom Materials}.
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You can drag-and-drop a model from \uicontrol Components
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To add a model component to your UI, do one of the following:
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> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D} to the \l {3D} view or
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\list
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to \l Navigator > \uicontrol {Scene Environment} > \uicontrol Scene. If the
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\li Drag a model component from \uicontrol Components >
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models are not displayed in \uicontrol {Components}, you should add the
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\uicontrol {Qt Quick 3D} to the \l {3D} view or to
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\l Navigator > \uicontrol {View3D} > \uicontrol Scene.
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\li Right-click in the \uicontrol 3D view and select
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\uicontrol Create > \uicontrol Primitives from the context menu.
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\note You can not create \uicontrol Empty models this way.
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\endlist
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If you cannot find the model components in \uicontrol {Components}, add the
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\uicontrol QtQuick3D module to your project, as described in
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\uicontrol QtQuick3D module to your project, as described in
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\l {Adding and Removing Modules}.
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\l {Adding and Removing Modules}.
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