Doc: Add info about 3D view context menu

Task-number: QDS-7494
Change-Id: Ic6fce90317e2ff5736ba20996ba30b1f338c36ac
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
This commit is contained in:
Mats Honkamaa
2022-09-19 10:32:36 +03:00
parent 1f6061e88a
commit be34449247
5 changed files with 42 additions and 12 deletions

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@@ -40,10 +40,18 @@
\image studio-qtquick-3d-components.png "Qt Quick 3D components in Components" \image studio-qtquick-3d-components.png "Qt Quick 3D components in Components"
Add a camera by dragging-and-dropping one of the camera components from To add a camera component to your UI, do one of the following:
\uicontrol Components > \uicontrol {Qt Quick 3D} > \uicontrol \list
{Qt Quick 3D} to the \l {3D} view or to a 3D view in \l Navigator. \li Drag a camera component from \uicontrol Components >
If the cameras are not displayed in \uicontrol {Components}, add the \uicontrol {Qt Quick 3D} to the \l {3D} view or to
\l Navigator > \uicontrol {View3D} > \uicontrol Scene.
\li Right-click in the \uicontrol 3D view and select
\uicontrol Create > \uicontrol Cameras from the context menu.
\note You can only create \uicontrol {Camera Perspective} and
\uicontrol {Camera Ortographic} this way.
\endlist
If you cannot find the camera components in \uicontrol {Components}, add the
\uicontrol QtQuick3D module to your project, as described in \uicontrol QtQuick3D module to your project, as described in
\l {Adding and Removing Modules}. \l {Adding and Removing Modules}.

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@@ -70,6 +70,16 @@
Additionally, you can toggle the visibility of the grid, selection boxes, Additionally, you can toggle the visibility of the grid, selection boxes,
icon gizmos, and camera frustums in the 3D scene. icon gizmos, and camera frustums in the 3D scene.
There is a context menu in the \uicontrol 3D view. To open it, right-click
in the \uicontrol 3D view. From the context menu you can:
\list
\li Create cameras, lights, and models.
\li Open \uicontrol {Material Editor} and edit materials.
\li Delete components
\list
\image 3d-view-context-menu.png
To refresh the contents of the \uicontrol{3D} view, press \key P or To refresh the contents of the \uicontrol{3D} view, press \key P or
select the \inlineimage icons/reset.png select the \inlineimage icons/reset.png
(\uicontrol {Reset View}) button. (\uicontrol {Reset View}) button.

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@@ -36,9 +36,14 @@
As a secondary light source, you can use \l{Setting the Light Probe} As a secondary light source, you can use \l{Setting the Light Probe}
{image-based lighting}. {image-based lighting}.
To add light components to your UI, drag-and-drop them from To add a light component to your UI, do one of the following:
\uicontrol Components > \uicontrol {Qt Quick 3D} to the \l {3D} view or to \list
\l Navigator > \uicontrol {Scene Environment} > \uicontrol Scene. \li Drag a light component from \uicontrol Components >
\uicontrol {Qt Quick 3D} to the \l {3D} view or to
\l Navigator > \uicontrol {View3D} > \uicontrol Scene.
\li Right-click in the \uicontrol 3D view and select
\uicontrol Create > \uicontrol Lights from the context menu.
\endlist
If you cannot find the light components in \uicontrol {Components}, add the If you cannot find the light components in \uicontrol {Components}, add the
\uicontrol {Qt Quick 3D} module to your project as instructed in \uicontrol {Qt Quick 3D} module to your project as instructed in

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@@ -37,14 +37,21 @@
\image studio-3d-models.png "Various 3D models in the 3D view" \image studio-3d-models.png "Various 3D models in the 3D view"
A Model component loads mesh data from a file. You can modify how the A model component loads mesh data from a file. You can modify how the
component is shaded by using materials. For more information, see component is shaded by using materials. For more information, see
\l {Materials and Shaders} and \l {Creating Custom Materials}. \l {Materials and Shaders} and \l {Creating Custom Materials}.
You can drag-and-drop a model from \uicontrol Components To add a model component to your UI, do one of the following:
> \uicontrol {Qt Quick 3D} > \uicontrol {Qt Quick 3D} to the \l {3D} view or \list
to \l Navigator > \uicontrol {Scene Environment} > \uicontrol Scene. If the \li Drag a model component from \uicontrol Components >
models are not displayed in \uicontrol {Components}, you should add the \uicontrol {Qt Quick 3D} to the \l {3D} view or to
\l Navigator > \uicontrol {View3D} > \uicontrol Scene.
\li Right-click in the \uicontrol 3D view and select
\uicontrol Create > \uicontrol Primitives from the context menu.
\note You can not create \uicontrol Empty models this way.
\endlist
If you cannot find the model components in \uicontrol {Components}, add the
\uicontrol QtQuick3D module to your project, as described in \uicontrol QtQuick3D module to your project, as described in
\l {Adding and Removing Modules}. \l {Adding and Removing Modules}.