forked from qt-creator/qt-creator
Doc: Edit Maya export options for FBX files
Task-number: QDS-2125 Change-Id: I9397870d577f8f64c217a98a15c9bc00e3907731 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io> Reviewed-by: Knud Dollereder <knud.dollereder@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
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You can export graphics from Maya in the FBX format. The necessary plugin is
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usually enabled by default, but you can check that in the plugin manager.
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Maya exports the transformation as given by the scene. To include frozen
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transformations in your export, select \uicontrol Modify > \uicontrol
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{Freeze Transformation} in Maya before exporting your assets. For more
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information, see Maya documentation.
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We recommend using default pivot points in your designs to avoid problems
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when importing to \QDS. If you want to use a non-default position for a
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pivot point, you have to adjust it in Maya before exporting your assets.
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To export certain elements of your design, such as geometry, animations,
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and textures, you need to adjust the settings for FBX exports under
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\uicontrol {File Type Specific Options} in Maya export options. The
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optional steps should only be applied if required by the project. For
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example, including embedded media in your export simplifies moving the
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scene to another computer but increases the file size as well as the loading
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time of the scene since the textures need to be extracted before they can be
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imported to the scene. This would result in the same texture existing in
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three locations on your computer: the original location, embedded in the
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scene, and extracted into the asset import folder.
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These instructions apply to Autodesk Maya 2020.
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To export graphics from Maya:
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\list 1
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@@ -51,10 +73,23 @@
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file.
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\li In the \uicontrol {Files of type} field, select
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\uicontrol {FBX export}.
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\li In \uicontrol Presets > \uicontrol {Current Preset}, select
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\uicontrol {Autodesk Media & Entertainment}.
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\li In \uicontrol Geometry > \uicontrol {Convert NURBS surface to},
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select \uicontrol {Interactive Display Mesh}.
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\li To export files, select \uicontrol {Export All}.
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\li Select \uicontrol {File Type Specific Options} > \uicontrol Presets
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> \uicontrol {Current Preset} > \uicontrol {Autodesk Media &
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Entertainment} to select suitable default settings for importing to
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\QDS. These settings will be adjusted in the following steps, which
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will cause the \uicontrol {Current Preset} to change to \uicontrol
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{User defined}.
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\li Select \uicontrol Include > \uicontrol Geometry > \uicontrol
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{Convert NURBS surface to} > \uicontrol {Interactive Display Mesh}
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to convert NURBS surfaces to polygons based on the NURBS display
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settings.
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\li Optionally, select \uicontrol Animation > \uicontrol {Baked
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Animation}, and then select \uicontrol {Bake Animation} check box to
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include baked animations in your export. Enter the start and end
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frames to bake into your animation.
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\image maya-export-options2.png "More export options in Maya"
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\li Optionally, select \uicontrol {Embed Media}, and then select the
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\uicontrol {Embed Media} check box to include embedded textures.
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\li Select \uicontrol {Export All} to export files.
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\endlist
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*/
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