forked from qt-creator/qt-creator
Doc: Show "Using QML Modules with Plugins" in QDS Manual
This topic is also interesting to QDS users, who want to use C++ plugins to simulate data in their applications. Show and hide parts of the topic depending on whether the QC Manual or QDS Manual is built. Fixes: QDS-3126 Change-Id: Iba55de73cda265f3261bf6f790103251a6ef01db Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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doc/qtcreator/src/qtquick/qtquick-modules-with-plugins.qdoc
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doc/qtcreator/src/qtquick/qtquick-modules-with-plugins.qdoc
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/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Creator documentation.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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**
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****************************************************************************/
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// **********************************************************************
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// NOTE: the sections are not ordered by their logical order to avoid
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// reshuffling the file each time the index order changes (i.e., often).
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// Run the fixnavi.pl script to adjust the links to the index order.
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// **********************************************************************
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/*!
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\page creator-qml-modules-with-plugins.html
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\if defined(qtdesignstudio)
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\previouspage studio-simulink.html
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\nextpage studio-debugging.html
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\else
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\previouspage qtquick-iso-icon-browser.html
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\nextpage quick-converting-ui-projects.html
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\endif
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\title Using QML Modules with Plugins
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QML modules may use plugins to expose components defined in C++ to QML
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applications. \QC cannot load the plugins to determine the details of
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the contained components, and therefore, the modules must provide extra type
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information for code completion and the semantic checks to work correctly.
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To create a QML module and make it appear in the \uicontrol Library view in
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the Design mode:
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\list 1
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\li Create custom QML controls and place all the \c .qml files in a
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directory dedicated to your module. For example:
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\c {imports\asset_imports}.
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\li For Qt Quick UI projects (.qmlproject), specify the path to
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the directory that contains the module in the .qmlproject file
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of the application where you want to use the module
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as a value of the \c importPaths variable. For example
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\c{importPaths: [ "imports", "asset_imports" ]}.
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\li Create a \c qmldir file for your module and place it
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in the module directory. For more information, see
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\l {Module Definition qmldir Files}.
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\li Create a \c qmltypes file, preferably using \c qmlplugindump.
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For more information see, \l {Generating qmltypes Files}.
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\li Create a directory named \c designer in your module directory.
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\li Create a \c .metainfo file for your module and place it in the
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\c designer directory. Meta information is needed to display the
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components in the \uicontrol {QML Types} tab in \uicontrol
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Library. Use a metainfo file delivered with Qt, such as
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\c qtquickcontrols2.metainfo, as an example.
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\if defined(qtcreator)
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\li Import the module into the project, as instructed in
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\l {Importing QML Modules}.
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\li Make sure that the QML emulation layer used in the Design mode is built with
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the same Qt version as your QML modules. For more information, see
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\l {Running QML Modules in Design Mode}. You can also try
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skipping this step and take it later, if necessary.
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\else
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\li Build your module using the same Qt version and compiler as \QDS.
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For more information, see \l {Running QML Modules in Design Mode}.
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\endif
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\endlist
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Your module should now appear in the \uicontrol {QML Imports} tab in
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\uicontrol Library in the Design mode. Your components should appear in the
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\uicontrol {QML Types} tab if a valid \c .metainfo file is in place.
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\if defined(qtcreator)
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\section1 Registering QML Types
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When you write a QML module or use QML from a C++ application, and the C++
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is a part of your qmake project, you typically register new types with the
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\c qmlRegisterType() function or expose some class instances with
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\l{QQmlContext::setContextProperty()}. The \QC C++ code model now scans for
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these calls and tells the QML code model about them. This means that properties
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are displayed during code completion and the JavaScript code checker does not
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complain about unknown types. However, this works only when the source code
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is available, and therefore, you must explicitly generate type information
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for QML modules with plugins before distributing them.
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Classes registered with \c qmlRegisterType() can be used as backend objects
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in the Design mode. For more information, see \l {Adding Connections}.
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\endif
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\section1 Generating qmltypes Files
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Ideally, QML modules have a \c{plugins.qmltypes} file in the same directory
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as the \c qmldir file. The \c qmltypes file contains a description of the
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types exported by the module's plugins and is loaded by \QC when the
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module is imported.
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For Qt 4.8 and later, one or more \c qmltypes files can be listed in the
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\c qmldir file under the \c typeinfo header. These files will be read in
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addition to \c{plugins.qmltypes}. For more information, see
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\l{Writing a qmltypes File}.
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You can create and edit \c qmltypes files manually, but you are recommended
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to use the \c qmlplugindump tool shipped with Qt 4.8 and later to generate
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them automatically.
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Once you have obtained \c qmlplugindump for the Qt version the QML module's
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plugins were compiled with, run the following command to load My.Module
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version 1.0 from \c{/import/path/my/module} including all its plugins and
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output a description of the plugins' types to
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\c{/import/path/my/module/plugins.qmltypes}:
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\code
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qmlplugindump -nonrelocatable My.Module 1.0 /import/path > /import/path/my/module/plugins.qmltypes
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\endcode
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You can safely ignore the debug output.
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\if defined(qtcreator)
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For Qt 4.7.x, you can compile a version of the tool called \c qmldump from
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the sources in \c{<QtCreator>/share/qtcreator/qml/qmldump} if the Qt version
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contains private headers.
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\endif
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\section2 Dumping Plugins Automatically
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If a module with plugins lacks the \c qmltypes file, \QC tries to generate
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a temporary file itself by running the \c qmldump program in the background.
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However, this automatic dumping is a fallback mechanism with many points of
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failure and you cannot rely upon it.
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\if defined(qtcreator)
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\section1 Importing QML Modules
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By default, \QC will look in the QML import path of Qt for QML modules.
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If you use qmake and your application adds additional import paths that
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\QC should use, specify them using \c{QML_IMPORT_PATH} in the \c{.pro}
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file of your application: \c {QML_IMPORT_PATH += path/to/module}.
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If you use CMake, add the following command to the CMakeLists.txt file to
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set the QML import path:
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\code
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set(QML_IMPORT_PATH ${CMAKE_SOURCE_DIR}/qml ${CMAKE_BINARY_DIR}/imports CACHE STRING "" FORCE)
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\endcode
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The import path affects all the targets built by the CMake project.
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\endif
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\section1 Running QML Modules in Design Mode
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A QML emulation layer (also called QML Puppet) is used in the Design mode to
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render and preview images and to collect data. To be able to render custom types
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correctly from QML modules, the emulation layer must be built with the same
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Qt version and compiler as the QML modules.
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\if defined(qtcreator)
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By default, a fallback emulation layer is provided by \QC and built with the same
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Qt version as \QC. Therefore, your QML modules will mostly not work out of
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the box.
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To use an emulation layer that is built with the Qt
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configured in the build and run kit for the project, select \uicontrol Tools >
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\uicontrol Options > \uicontrol {Qt Quick} > \uicontrol {Qt Quick Designer} >
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\uicontrol {Use QML emulation layer which is built by the selected Qt} radio button.
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\QC builds the emulation layer when you select the Design mode.
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\else
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On Windows, select \uicontrol Help > \uicontrol {About Qt Design Studio} to
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check the Qt version and compiler that you need to use to build your plugin.
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For example: \c {Based on Qt 5.15.2 (MSVC 2019, 64 bit)}.
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On macOS, select \uicontrol {Qt Design Studio} >
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\uicontrol {About Qt Design Studio} to see something like:
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\c {Based on Qt 5.15.2 (Clang 10.0 (Apple), 64 bit)}.
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\endif
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A plugin should behave differently depending on whether it is run by the
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emulation layer or an application. For example, animations should not be run
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in the Design mode. You can use the value of the \c QML_PUPPET_MODE
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environment variable to check whether the plugin is currently being run
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by an application or edited in the Design mode.
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If you want to use a different module in the Design mode than in your actual
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application for example to mockup C++ items, then you can use \c{QML_DESIGNER_IMPORT_PATH}
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in the \c{.pro} file (for qmake projects), or declare and set the property
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\c qmlDesignerImportPaths in your product (for Qbs projects).
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Modules in the import paths defined in \c{QML_DESIGNER_IMPORT_PATH} will be
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used only in the Design mode.
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For an example, see \l {Qt Quick Controls - Contact List}.
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*/
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