Doc: use cross-linking to Qt module documentation

Replace links to "\l{http://qt-project.org/doc/"
with links to topic titles. Remove links where QDoc
creates them automatically based on the .index files.
Add the .index files for the modules that are discussed
in the Qt Creator Manual.

Note: the links will only be generated if the Qt used to
build the docs contains the linked modules and documentation
(.index file) has been generated for them.

Change-Id: Ibe624bf3773e7c854c03ebba4db406be0b4a7b90
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
This commit is contained in:
Leena Miettinen
2013-11-25 17:37:19 +01:00
parent e7778d1470
commit c0704c2091
25 changed files with 111 additions and 167 deletions

View File

@@ -55,8 +55,7 @@
process for development projects across different platforms. qmake
automates the generation of build configurations so that only a few lines
of information are needed to create each configuration. For more
information about qmake, see the
\l{http://qt-project.org/doc/qt-5.0/qtdoc/qmake-manual.html}{qmake Manual}.
information about qmake, see the \l{qmake Manual}.
You can modify the build and run settings for qmake projects in the
\gui Projects mode.
@@ -327,11 +326,12 @@
Qt provides support for integration with OpenGL implementations on all
platforms, which allows you to display hardware accelerated 3D graphics
alongside a more conventional user interface. For more information, see
\l{http://qt-project.org/doc/qt-5.0/qtopengl/qtopengl-index.html}{Qt OpenGL}.
\l{Qt Gui#opengl-and-opengl-es-integration}{OpenGL and OpenGL ES integration}.
You can use the QGLShader class to compile OpenGL shaders written in the
You can use the QOpenGLShader class to compile OpenGL shaders written in the
OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language
(GLSL/ES). QGLShader and QGLShaderProgram shelter you from the details of
(GLSL/ES). QOpenGLShader and QOpenGLShaderProgram shelter you from the
details of
compiling and linking vertex and fragment shaders.
You can use \QC code editor to write fragment and vertex shaders
@@ -380,8 +380,7 @@
the root project and to add another project, such as a C++ library.
The wizard creates a project file (.pro) that defines a \c subdirs template
and the subproject that you add as a value of the
\l{http://qt-project.org/doc/qt-5.0/qtdoc/qmake-variable-reference.html#subdirs}
and the subproject that you add as a value of the \l{Variables#subdirs}
{SUBDIRS variable}. It also adds all the necessary files for the subproject.
To add more subprojects, right-click the project name in the \gui Projects