Doc: Update the topic on editing 3D scenes

Task-number: QDS-2724
Change-Id: I4b9f4523e647edfafb7f052efcdf5c8c95f00687
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
This commit is contained in:
Johanna Vanhatapio
2020-09-03 16:31:50 +03:00
parent 356acf16b8
commit c086c29872

View File

@@ -35,11 +35,11 @@
\title Editing 3D Scenes
You can use the 3D editor in the Design mode to edit files you created
using 3D graphics applications and stored in one of the supported formats.
You cannot create 3D models or other assets in the editor, but you can
\l{Importing 3D Assets}{import} the assets you need and work with them to
create scenes and states, as well as the transitions between them.
You can use \uicontrol {3D Editor} in the Design mode to edit files you
created using 3D graphics applications and stored in one of the supported
formats. You cannot create 3D models or other assets in the editor, but you
can \l{Importing 3D Assets}{import} the assets you need and work with them
to create scenes and states, as well as the transitions between them.
When you import 3D scenes from files that you exported from 3D graphics
tools, you also import the camera, light, model, and materials as 3D
@@ -66,17 +66,17 @@
\li \l {Editing 3D Assets in Design Mode}
\QDS opens QML files that contain 3D scenes in the Design mode and
the scenes in the 3D editor. You can add imported 3D assets
the scenes in \uicontrol {3D Editor}. You can add imported 3D assets
to projects as 3D components.
\li \l {Working in 3D Editor}
You can select 3D components in the 3D editor to move, rotate, and
scale them in the scene projected by the camera.
You can select 3D components in \uicontrol {3D Editor} to move,
rotate, and scale them in the scene projected by the camera.
\li \l{Adding 3D Views}
You can drag and drop 3D components from the \uicontrol Library
to the scene or to the \uicontrol Navigator. You must add all
3D components into a 3D view.
You can drag and drop 3D components from \uicontrol Library
to the scene or to \uicontrol Navigator. You must add all 3D
components into a 3D view.
\li \l {Using 3D Components}
You can speficy properties for 3D components, such as cameras,