forked from qt-creator/qt-creator
Doc: Update the topic on editing 3D scenes
Task-number: QDS-2724 Change-Id: I4b9f4523e647edfafb7f052efcdf5c8c95f00687 Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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@@ -35,11 +35,11 @@
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\title Editing 3D Scenes
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You can use the 3D editor in the Design mode to edit files you created
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using 3D graphics applications and stored in one of the supported formats.
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You cannot create 3D models or other assets in the editor, but you can
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\l{Importing 3D Assets}{import} the assets you need and work with them to
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create scenes and states, as well as the transitions between them.
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You can use \uicontrol {3D Editor} in the Design mode to edit files you
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created using 3D graphics applications and stored in one of the supported
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formats. You cannot create 3D models or other assets in the editor, but you
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can \l{Importing 3D Assets}{import} the assets you need and work with them
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to create scenes and states, as well as the transitions between them.
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When you import 3D scenes from files that you exported from 3D graphics
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tools, you also import the camera, light, model, and materials as 3D
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@@ -66,17 +66,17 @@
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\li \l {Editing 3D Assets in Design Mode}
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\QDS opens QML files that contain 3D scenes in the Design mode and
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the scenes in the 3D editor. You can add imported 3D assets
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the scenes in \uicontrol {3D Editor}. You can add imported 3D assets
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to projects as 3D components.
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\li \l {Working in 3D Editor}
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You can select 3D components in the 3D editor to move, rotate, and
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scale them in the scene projected by the camera.
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You can select 3D components in \uicontrol {3D Editor} to move,
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rotate, and scale them in the scene projected by the camera.
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\li \l{Adding 3D Views}
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You can drag and drop 3D components from the \uicontrol Library
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to the scene or to the \uicontrol Navigator. You must add all
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3D components into a 3D view.
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You can drag and drop 3D components from \uicontrol Library
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to the scene or to \uicontrol Navigator. You must add all 3D
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components into a 3D view.
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\li \l {Using 3D Components}
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You can speficy properties for 3D components, such as cameras,
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