CMakePM: Fix build library search path with CMake 3.20+

CMake 3.20 has changed the relative path to dependent libraries
from current binary directory to main binary directory.

See https://gitlab.kitware.com/cmake/cmake/-/issues/22556

Fixes: QTCREATORBUG-26110
Change-Id: I39c1d6b2998ebb079e7017e8d349881752d80354
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
This commit is contained in:
Cristian Adam
2021-08-19 18:51:18 +02:00
parent 19fded6a6a
commit c1c70d339d
3 changed files with 21 additions and 4 deletions

View File

@@ -191,12 +191,14 @@ static bool isChildOf(const FilePath &path, const QStringList &prefixes)
QList<CMakeBuildTarget> generateBuildTargets(const PreprocessedData &input,
const FilePath &sourceDirectory,
const FilePath &buildDirectory)
const FilePath &buildDirectory,
bool haveLibrariesRelativeToBuildDirectory)
{
QDir sourceDir(sourceDirectory.toString());
const QList<CMakeBuildTarget> result = transform<QList>(input.targetDetails,
[&sourceDir, &sourceDirectory, &buildDirectory](const TargetDetails &t) {
[&sourceDir, &sourceDirectory, &buildDirectory,
&haveLibrariesRelativeToBuildDirectory](const TargetDetails &t) {
const FilePath currentBuildDir = buildDirectory.absoluteFilePath(t.buildDir);
CMakeBuildTarget ct;
@@ -271,7 +273,8 @@ QList<CMakeBuildTarget> generateBuildTargets(const PreprocessedData &input,
if (part.startsWith("-"))
continue;
FilePath tmp = currentBuildDir.absoluteFilePath(FilePath::fromUserInput(part));
const FilePath buildDir = haveLibrariesRelativeToBuildDirectory ? buildDirectory : currentBuildDir;
FilePath tmp = buildDir.absoluteFilePath(FilePath::fromUserInput(part));
if (f.role == "libraries")
tmp = tmp.parentDir();
@@ -707,7 +710,12 @@ FileApiQtcData extractData(FileApiData &input,
return {};
}
result.buildTargets = generateBuildTargets(data, sourceDirectory, buildDirectory);
// Ninja generator from CMake version 3.20.5 has libraries relative to build directory
const bool haveLibrariesRelativeToBuildDirectory =
input.replyFile.generator.startsWith("Ninja")
&& input.replyFile.cmakeVersion >= QVersionNumber(3, 20, 5);
result.buildTargets = generateBuildTargets(data, sourceDirectory, buildDirectory, haveLibrariesRelativeToBuildDirectory);
result.cmakeFiles = std::move(data.cmakeFiles);
result.projectParts = generateRawProjectParts(data, sourceDirectory);