forked from qt-creator/qt-creator
SSH: Add parent object to SshConnection constructor.
There's no mandatory use of shared pointers anymore, so client code should be able to make use of QObject-based ownership. Change-Id: I2344ca66a40c310ef739b32502eb8471da98c03a Reviewed-by: Tobias Hunger <tobias.hunger@nokia.com>
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@@ -107,7 +107,8 @@ bool operator!=(const SshConnectionParameters &p1, const SshConnectionParameters
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// TODO: Mechanism for checking the host key. First connection to host: save, later: compare
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SshConnection::SshConnection(const SshConnectionParameters &serverInfo)
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SshConnection::SshConnection(const SshConnectionParameters &serverInfo, QObject *parent)
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: QObject(parent)
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{
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doStaticInitializationsIfNecessary();
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@@ -91,7 +91,7 @@ class QSSH_EXPORT SshConnection : public QObject
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public:
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enum State { Unconnected, Connecting, Connected };
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SshConnection(const SshConnectionParameters &serverInfo);
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explicit SshConnection(const SshConnectionParameters &serverInfo, QObject *parent = 0);
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void connectToHost();
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void disconnectFromHost();
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@@ -76,8 +76,6 @@ GenericLinuxDeviceTester::GenericLinuxDeviceTester(QObject *parent)
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GenericLinuxDeviceTester::~GenericLinuxDeviceTester()
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{
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if (d->connection)
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d->connection->deleteLater();
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delete d;
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}
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@@ -86,7 +84,7 @@ void GenericLinuxDeviceTester::testDevice(const LinuxDeviceConfiguration::ConstP
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QTC_ASSERT(d->state == Inactive, return);
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d->deviceConfiguration = deviceConfiguration;
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d->connection = new SshConnection(deviceConfiguration->sshParameters());
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d->connection = new SshConnection(deviceConfiguration->sshParameters(), this);
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connect(d->connection, SIGNAL(connected()), SLOT(handleConnected()));
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connect(d->connection, SIGNAL(error(QSsh::SshError)),
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SLOT(handleConnectionFailure()));
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@@ -167,8 +167,6 @@ RemoteValgrindProcess::RemoteValgrindProcess(QSsh::SshConnection *connection, QO
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RemoteValgrindProcess::~RemoteValgrindProcess()
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{
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if (m_connection)
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m_connection->deleteLater();
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}
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bool RemoteValgrindProcess::isRunning() const
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@@ -186,7 +184,7 @@ void RemoteValgrindProcess::run(const QString &valgrindExecutable, const QString
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// connect to host and wait for connection
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if (!m_connection)
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m_connection = new QSsh::SshConnection(m_params);
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m_connection = new QSsh::SshConnection(m_params, this);
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if (m_connection->state() != QSsh::SshConnection::Connected) {
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connect(m_connection, SIGNAL(connected()), this, SLOT(connected()));
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