forked from qt-creator/qt-creator
Timeline: Create new library from contents of QmlProfiler
Change-Id: I964b2f149e237eb25a08600e8dab8968e8bc0cb9 Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
This commit is contained in:
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src/libs/timeline/timelineselectionrenderpass.cpp
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150
src/libs/timeline/timelineselectionrenderpass.cpp
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/****************************************************************************
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**
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://www.qt.io/licensing. For further information
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** use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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#include "timelineselectionrenderpass.h"
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#include <QtMath>
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#include <QSGSimpleRectNode>
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namespace Timeline {
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QSGSimpleRectNode *createSelectionNode()
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{
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QSGSimpleRectNode *selectionNode = new QSGSimpleRectNode;
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selectionNode->material()->setFlag(QSGMaterial::Blending, false);
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selectionNode->setRect(0, 0, 0, 0);
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QSGSimpleRectNode *selectionChild = new QSGSimpleRectNode;
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selectionChild->material()->setFlag(QSGMaterial::Blending, false);
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selectionChild->setRect(0, 0, 0, 0);
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selectionNode->appendChildNode(selectionChild);
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return selectionNode;
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}
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struct TimelineSelectionRenderPassState : public TimelineRenderPass::State {
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QSGSimpleRectNode *m_expandedOverlay;
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QSGSimpleRectNode *m_collapsedOverlay;
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QSGNode *expandedOverlay() const { return m_expandedOverlay; }
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QSGNode *collapsedOverlay() const { return m_collapsedOverlay; }
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};
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TimelineRenderPass::State *TimelineSelectionRenderPass::update(
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const TimelineAbstractRenderer *renderer, const TimelineRenderState *parentState,
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State *oldState, int firstIndex, int lastIndex, bool stateChanged, qreal spacing) const
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{
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Q_UNUSED(stateChanged);
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const TimelineModel *model = renderer->model();
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if (!model)
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return oldState;
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TimelineSelectionRenderPassState *state;
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if (oldState == 0) {
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state = new TimelineSelectionRenderPassState;
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state->m_expandedOverlay = createSelectionNode();
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state->m_collapsedOverlay = createSelectionNode();
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} else {
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state = static_cast<TimelineSelectionRenderPassState *>(oldState);
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}
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QSGSimpleRectNode *selectionNode = static_cast<QSGSimpleRectNode *>(model->expanded() ?
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state->m_expandedOverlay :
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state->m_collapsedOverlay);
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QSGSimpleRectNode *child = static_cast<QSGSimpleRectNode *>(selectionNode->firstChild());
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int selectedItem = renderer->selectedItem();
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if (selectedItem != -1 && selectedItem >= firstIndex && selectedItem < lastIndex) {
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qreal top = 0;
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qreal height = 0;
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if (model->expanded()) {
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int row = model->expandedRow(selectedItem);
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int rowHeight = model->expandedRowHeight(row);
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height = rowHeight * model->relativeHeight(selectedItem);
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top = model->expandedRowOffset(row) - height + rowHeight;
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} else {
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int row = model->collapsedRow(selectedItem);
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height = TimelineModel::defaultRowHeight() * model->relativeHeight(selectedItem);
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top = TimelineModel::defaultRowHeight() * (row + 1) - height;
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}
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qreal left = qMax(model->startTime(selectedItem) - parentState->start(), (qint64)0);
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qreal right = qMin(parentState->end() - parentState->start(),
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model->endTime(selectedItem) - parentState->start());
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// Construct from upper left and lower right for better precision. When constructing from
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// left and width the error on the left border is inherited by the right border. Like this
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// they're independent.
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QRectF outer(QPointF(qFloor(left * parentState->scale()), top),
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QPointF(qCeil(right * parentState->scale()), top + height));
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float scaleConversion = parentState->scale() / spacing;
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float missing = 3.0 - outer.width() / scaleConversion;
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if (missing > 0.0) {
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outer.setLeft(outer.left() - missing * scaleConversion / 2.0);
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outer.setRight(outer.right() + missing * scaleConversion / 2.0);
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}
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missing = 3.0 - outer.height();
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if (missing > 0.0)
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outer.setTop(outer.top() - missing);
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selectionNode->setRect(outer);
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selectionNode->setColor(renderer->selectionLocked() ? QColor(96,0,255) : Qt::blue);
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float childWidthThreshold = 6.0 * scaleConversion;
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if (outer.width() > childWidthThreshold && outer.height() > 6.0) {
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// Construct from upper left and lower right for better precision
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child->setRect(QRectF(QPointF(outer.left() + childWidthThreshold / 2.0,
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outer.top() + 3.0),
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QPointF(outer.right() - childWidthThreshold / 2.0,
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outer.bottom() - 3.0)));
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child->setColor(model->color(selectedItem));
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} else {
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child->setRect(0, 0, 0, 0);
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}
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} else {
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selectionNode->setRect(0, 0, 0, 0);
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child->setRect(0, 0, 0, 0);
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}
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return state;
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}
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const TimelineSelectionRenderPass *TimelineSelectionRenderPass::instance()
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{
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static const TimelineSelectionRenderPass pass;
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return &pass;
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}
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TimelineSelectionRenderPass::TimelineSelectionRenderPass()
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{
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}
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} // namespace Timeline
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