forked from qt-creator/qt-creator
Doc: remove obsolete \if defined commands
The doc sources are no longer used for single-sourcing. Change-Id: I934c88c19646d84b4de3c5787234148f947c4489 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
This commit is contained in:
@@ -64,11 +64,9 @@
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\section1 Related Topics
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\list
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\if defined(qcmanual)
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\li \l {Using Qt Quick Designer}
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\li \l {Creating Buttons}
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\li \l {Creating Scalable Buttons and Borders}
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\endif
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\li \l {Exporting Designs from Graphics Software}
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\li \l {Using QML Modules with Plugins}
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@@ -109,7 +109,6 @@
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\endlist
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\if defined(qcmanual)
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The following sections contain examples of how to create some common
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components:
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@@ -130,5 +129,4 @@
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top level when you are done editing the component.
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\image qmldesigner-breadcrumbs.png "Go into Component command"
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\endif
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*/
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@@ -35,10 +35,8 @@
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screens. Typically, the main qml file in a Qt Quick project specifies the
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main window of an application.
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\if defined(qcmanual)
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The QML files in the project folder are displayed in \gui {QML Components}
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in the \gui Library pane.
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\endif
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You can also use ready-made Qt Quick 1 Components (for Qt 4) to create
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screens with a native look and feel for a particular target platform.
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@@ -47,7 +45,6 @@
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can install Qt Quick 1 Components as part of the Qt 4 SDK and the Qt Quick
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Controls as part of Qt 5.1, or later.
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\if defined(qcmanual)
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\section1 Adding Components to Screens
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\list 1
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@@ -60,7 +57,6 @@
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For example, you can anchor components to a position on the screen.
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\endlist
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\endif
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\section1 Using Data Models
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@@ -85,9 +81,7 @@
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\l{http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-listmodel.html}{ListModel} and the
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delegate component that creates an instance for each item in the model are
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added automatically. You can edit item properties
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\if defined(qcmanual)
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in the \gui Properties pane or
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\endif
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in the code editor. You can also replace the default model and
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delegate with other, more complex models and delegates in the code editor.
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@@ -112,12 +106,9 @@
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\endlist
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\if defined(qcmanual)
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To lay out several items in a Column, Row, Grid, or Flow, select
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the items on the canvas, and then select \gui Layout in the context
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menu.
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\endif
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\section1 Using States
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@@ -127,7 +118,6 @@
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controls, their properties and behavior and the available actions. For
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example, you can use states to create two screens.
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\if defined(qcmanual)
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To add states, click the empty slot in the \gui States pane. Then modify the
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new state in the visual editor.
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@@ -136,8 +126,6 @@
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The properties that you change in a state are highlighted with blue color.
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In the code editor, you can see the changes recorded as changes to the base
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state.
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\endif
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To keep the QML code clean, you should create a base state that contains all
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the types you will need in the application. You can then create states,
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@@ -160,7 +148,6 @@
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\endlist
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\if defined(qcmanual)
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To create screens for an application by using states:
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\list 1
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@@ -195,7 +182,6 @@
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\endqml
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\endlist
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\endif
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*/
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