Small string improvements

Change-Id: Iad60750b4c4164b074a3b0203e4121e8586909de
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@theqtcompany.com>
This commit is contained in:
Robert Loehning
2016-01-18 13:04:18 +01:00
parent d64f27f738
commit c594d27c68
3 changed files with 3 additions and 3 deletions

View File

@@ -3,7 +3,7 @@
"supportedProjectTypes": [ ], "supportedProjectTypes": [ ],
"id": "K.GLSL", "id": "K.GLSL",
"category": "U.GLSL", "category": "U.GLSL",
"trDescription": "Creates a vertex shader in the Desktop OpenGL Shading Language (GLSL). Vertex shaders transform the positions, normals and texture co-ordinates of triangles, points and lines rendered with OpenGL.", "trDescription": "Creates a vertex shader in the Desktop OpenGL Shading Language (GLSL). Vertex shaders transform the positions, normals and texture coordinates of triangles, points and lines rendered with OpenGL.",
"trDisplayName": "Vertex Shader (Desktop OpenGL)", "trDisplayName": "Vertex Shader (Desktop OpenGL)",
"trDisplayCategory": "GLSL", "trDisplayCategory": "GLSL",
"icon": "../../../../global/genericfilewizard.png", "icon": "../../../../global/genericfilewizard.png",

View File

@@ -3,7 +3,7 @@
"supportedProjectTypes": [ ], "supportedProjectTypes": [ ],
"id": "G.GLSL", "id": "G.GLSL",
"category": "U.GLSL", "category": "U.GLSL",
"trDescription": "Creates a vertex shader in the OpenGL/ES 2.0 Shading Language (GLSL/ES). Vertex shaders transform the positions, normals and texture co-ordinates of triangles, points and lines rendered with OpenGL.", "trDescription": "Creates a vertex shader in the OpenGL/ES 2.0 Shading Language (GLSL/ES). Vertex shaders transform the positions, normals and texture coordinates of triangles, points and lines rendered with OpenGL.",
"trDisplayName": "Vertex Shader (OpenGL/ES 2.0)", "trDisplayName": "Vertex Shader (OpenGL/ES 2.0)",
"trDisplayCategory": "GLSL", "trDisplayCategory": "GLSL",
"icon": "../../../../global/genericfilewizard.png", "icon": "../../../../global/genericfilewizard.png",