forked from qt-creator/qt-creator
Small string improvements
Change-Id: Iad60750b4c4164b074a3b0203e4121e8586909de Reviewed-by: Leena Miettinen <riitta-leena.miettinen@theqtcompany.com>
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
"supportedProjectTypes": [ ],
|
||||
"id": "K.GLSL",
|
||||
"category": "U.GLSL",
|
||||
"trDescription": "Creates a vertex shader in the Desktop OpenGL Shading Language (GLSL). Vertex shaders transform the positions, normals and texture co-ordinates of triangles, points and lines rendered with OpenGL.",
|
||||
"trDescription": "Creates a vertex shader in the Desktop OpenGL Shading Language (GLSL). Vertex shaders transform the positions, normals and texture coordinates of triangles, points and lines rendered with OpenGL.",
|
||||
"trDisplayName": "Vertex Shader (Desktop OpenGL)",
|
||||
"trDisplayCategory": "GLSL",
|
||||
"icon": "../../../../global/genericfilewizard.png",
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
"supportedProjectTypes": [ ],
|
||||
"id": "G.GLSL",
|
||||
"category": "U.GLSL",
|
||||
"trDescription": "Creates a vertex shader in the OpenGL/ES 2.0 Shading Language (GLSL/ES). Vertex shaders transform the positions, normals and texture co-ordinates of triangles, points and lines rendered with OpenGL.",
|
||||
"trDescription": "Creates a vertex shader in the OpenGL/ES 2.0 Shading Language (GLSL/ES). Vertex shaders transform the positions, normals and texture coordinates of triangles, points and lines rendered with OpenGL.",
|
||||
"trDisplayName": "Vertex Shader (OpenGL/ES 2.0)",
|
||||
"trDisplayCategory": "GLSL",
|
||||
"icon": "../../../../global/genericfilewizard.png",
|
||||
|
||||
Reference in New Issue
Block a user