Small string improvements

Change-Id: Iad60750b4c4164b074a3b0203e4121e8586909de
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@theqtcompany.com>
This commit is contained in:
Robert Loehning
2016-01-18 13:04:18 +01:00
parent d64f27f738
commit c594d27c68
3 changed files with 3 additions and 3 deletions

View File

@@ -3,7 +3,7 @@
"supportedProjectTypes": [ ],
"id": "K.GLSL",
"category": "U.GLSL",
"trDescription": "Creates a vertex shader in the Desktop OpenGL Shading Language (GLSL). Vertex shaders transform the positions, normals and texture co-ordinates of triangles, points and lines rendered with OpenGL.",
"trDescription": "Creates a vertex shader in the Desktop OpenGL Shading Language (GLSL). Vertex shaders transform the positions, normals and texture coordinates of triangles, points and lines rendered with OpenGL.",
"trDisplayName": "Vertex Shader (Desktop OpenGL)",
"trDisplayCategory": "GLSL",
"icon": "../../../../global/genericfilewizard.png",

View File

@@ -3,7 +3,7 @@
"supportedProjectTypes": [ ],
"id": "G.GLSL",
"category": "U.GLSL",
"trDescription": "Creates a vertex shader in the OpenGL/ES 2.0 Shading Language (GLSL/ES). Vertex shaders transform the positions, normals and texture co-ordinates of triangles, points and lines rendered with OpenGL.",
"trDescription": "Creates a vertex shader in the OpenGL/ES 2.0 Shading Language (GLSL/ES). Vertex shaders transform the positions, normals and texture coordinates of triangles, points and lines rendered with OpenGL.",
"trDisplayName": "Vertex Shader (OpenGL/ES 2.0)",
"trDisplayCategory": "GLSL",
"icon": "../../../../global/genericfilewizard.png",

View File

@@ -23,7 +23,7 @@
<property name="toolTip">
<string>Periodically flush pending data to Qt Creator. This reduces the delay when loading the
data and the memory usage in the application. It distorts the profile as the flushing
itself takes time. </string>
itself takes time.</string>
</property>
</widget>
</item>