forked from qt-creator/qt-creator
Doc: Add info about using TBS shaders
Task-number: QDS-14608 Change-Id: I44165930b8fbc5d48df83848131cd593046fc540 Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io>
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@@ -147,16 +147,23 @@
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node, such as BlurHelper or NoiseHelper.
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node, such as BlurHelper or NoiseHelper.
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\endtable
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\endtable
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\section1 Using shaders from Shadertoy
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\section1 Using shaders from external sources
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Copy shaders as code from \l{https://www.shadertoy.com/}{Shadertoy} and use them as a part of your
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You can use shader code from external sources, such as \l{https://www.shadertoy.com/}{Shadertoy}
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effect composition.
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and l{https://thebookofshaders.com}{The Book of Shaders} to create custom effects that you
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can use as a part of your effect composition. For some sources, such as
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\e {The Book of Shaders}, you may have to re-name the uniforms to use them in the \QDS
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\uicontrol {Effect Composer}. For more information, see
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\l {Working with Shadercode in Effect Composer}.
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\section2 Using shaders from Shadertoy
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First, add a \l{Using a custom effect in an effect composition}{custom effect} to your effect
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First, add a \l{Using a custom effect in an effect composition}{custom effect} to your effect
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composition. Then, copy the shader code and paste it to \uicontrol {Shaders Code Editor}:
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composition. Then, copy the shader code and paste it to the \uicontrol {Fragment Shader}
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tab of \uicontrol {Shaders Code Editor} with some adjustments:
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\list 1
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\list 1
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\li Copy the functions of the shader and paste them to before the \c {@main} tag.
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\li Copy the functions of the shader and paste them above the \c {@main} tag.
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\li Copy the code inside \c {mainImage} and paste it after the \c {@main} tag, inside {}.
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\li Copy the code inside \c {mainImage} and paste it below the \c {@main} tag, inside {}.
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\endlist
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\endlist
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\uicontrol {Effect Composer} doesn't support all the features of Shadertoy:
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\uicontrol {Effect Composer} doesn't support all the features of Shadertoy:
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@@ -178,6 +185,19 @@
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\c {fragCoord = vec2(qt_Vertex.x, iResolution.y - qt_Vertex.y)}. You may need to adjust
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\c {fragCoord = vec2(qt_Vertex.x, iResolution.y - qt_Vertex.y)}. You may need to adjust
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\c texCoord in a similar manner.
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\c texCoord in a similar manner.
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\section2 Using shaders from The Book of Shaders
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First, add a \l{Using a custom effect in an effect composition}{custom effect} to your effect
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composition. Then, copy the shader code and paste it to the \uicontrol {Fragment Shader}
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tab of \uicontrol {Shaders Code Editor} with some adjustments:
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\list 1
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\li Copy the functions of the shader and paste them above the \c {@main} tag.
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\li Copy the code inside \c {void main} and paste it below the \c {@main} tag, inside {}.
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\li Edit the uniforms of the original shader code in \uicontrol {Shaders Code Editor} as
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described in \l {External resources}{Working with Shadercode in Effect Composer}.
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For more information, see \l{Using a shader from The Book of Shaders in Effect Composer}.
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\section1 Assigning an effect composition to a component
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\section1 Assigning an effect composition to a component
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To assign your newly created effect composition to a component, do one of the following:
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To assign your newly created effect composition to a component, do one of the following:
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