forked from qt-creator/qt-creator
Fixes: Finding the ui*.h files so that we can parse those.
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@@ -540,7 +540,7 @@ Qt4ProFileNode::~Qt4ProFileNode()
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void Qt4ProFileNode::buildStateChanged(ProjectExplorer::Project *project)
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{
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if (project == m_project && !ProjectExplorer::ProjectExplorerPlugin::instance()->buildManager()->isBuilding(m_project))
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updateUiFiles();
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updateUiFiles(m_project->buildDirectory(m_project->activeBuildConfiguration()));
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}
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bool Qt4ProFileNode::hasTargets() const
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@@ -710,7 +710,7 @@ void Qt4ProFileNode::update()
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emit qt4Watcher->variablesChanged(this, m_varValues, newVarValues);
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}
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updateUiFiles();
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updateUiFiles(m_project->buildDirectory(m_project->activeBuildConfiguration()));
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foreach (NodesWatcher *watcher, watchers())
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if (Qt4NodesWatcher *qt4Watcher = qobject_cast<Qt4NodesWatcher*>(watcher))
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@@ -744,7 +744,7 @@ namespace {
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// It does so by storing a modification time for each ui file we know about.
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// TODO this function should also be called if the build directory is changed
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void Qt4ProFileNode::updateUiFiles()
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void Qt4ProFileNode::updateUiFiles(const QString &buildDirectory)
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{
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// Only those two project types can have ui files for us
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if (m_projectType != ApplicationTemplate
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@@ -757,7 +757,7 @@ void Qt4ProFileNode::updateUiFiles()
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const QList<FileNode*> uiFiles = uiFilesVisitor.uiFileNodes;
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// Find the UiDir, there can only ever be one
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QString uiDir; // We should default to the build directory
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QString uiDir = buildDirectory;
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QStringList tmp = m_varValues[UiDirVar];
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if (tmp.size() != 0)
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uiDir = tmp.first();
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